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Fix for minimum charm and root resist chances (was always returning 0).
Fix for pacification not doing a proper second resist check upon resisting intial pacification.
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@@ -578,7 +578,7 @@ public:
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void WakeTheDead(uint16 spell_id, Mob *target, uint32 duration);
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void Spin();
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void Kill();
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bool PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id);
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bool PassCharismaCheck(Mob* caster, uint16 spell_id);
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bool TryDeathSave();
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bool TryDivineSave();
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void DoBuffWearOffEffect(uint32 index);
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