Fix for minimum charm and root resist chances (was always returning 0).

Fix for pacification not doing a proper second resist check upon resisting intial pacification.
This commit is contained in:
KayenEQ
2015-01-30 18:47:27 -05:00
parent b592d2e786
commit ccbaf337f4
4 changed files with 16 additions and 14 deletions
+1 -1
View File
@@ -578,7 +578,7 @@ public:
void WakeTheDead(uint16 spell_id, Mob *target, uint32 duration);
void Spin();
void Kill();
bool PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id);
bool PassCharismaCheck(Mob* caster, uint16 spell_id);
bool TryDeathSave();
bool TryDivineSave();
void DoBuffWearOffEffect(uint32 index);