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* change the kill faction hits display before the xp message not after.
* removed the double level gain messages to display once either the level gained or the level. * implement the message "You will now lose experience when you die" and "Your items will no longer stay with you..." when reach a certain level already sets in the rule table.
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+19
-9
@@ -268,12 +268,17 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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//this ammount of exp (once these loops complete)
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uint16 check_level = GetLevel()+1;
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//see if we gained any levels
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bool level_increase = true;
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int8 level_count = 0;
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while (set_exp >= GetEXPForLevel(check_level)) {
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check_level++;
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if (check_level > 127) { //hard level cap
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check_level = 127;
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break;
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}
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level_count++;
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if(GetMercID())
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UpdateMercLevel();
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}
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@@ -284,6 +289,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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check_level = 2;
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break;
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}
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level_increase = false;
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if(GetMercID())
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UpdateMercLevel();
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}
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@@ -364,17 +370,21 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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if ((GetLevel() != check_level) && !(check_level >= maxlevel)) {
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char val1[20]={0};
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if (GetLevel() == check_level-1){
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Message_StringID(MT_Experience, GAIN_LEVEL,ConvertArray(check_level,val1));
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SendLevelAppearance();
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/* Message(15, "You have gained a level! Welcome to level %i!", check_level); */
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}
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if (GetLevel() == check_level){
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Message_StringID(MT_Experience, LOSE_LEVEL,ConvertArray(check_level,val1));
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/* Message(15, "You lost a level! You are now level %i!", check_level); */
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if (level_increase)
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{
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if (level_count == 1)
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Message_StringID(MT_Experience, GAIN_LEVEL, ConvertArray(check_level, val1));
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else
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Message(15, "Welcome to level %i!", check_level);
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if (check_level == RuleI(Character, DeathItemLossLevel))
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Message_StringID(15, CORPSE_ITEM_LOST);
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if (check_level == RuleI(Character, DeathExpLossLevel))
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Message_StringID(15, CORPSE_EXP_LOST);
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}
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else
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Message(15, "Welcome to level %i!", check_level);
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Message_StringID(MT_Experience, LOSE_LEVEL, ConvertArray(check_level, val1));
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#ifdef BOTS
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uint8 myoldlevel = GetLevel();
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