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[Spells] Swarm pet aggro logic fix (#1956)
* temp commit * swarm pet logic fix * [Spells] Swarm pet aggro logic fix
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@@ -1349,7 +1349,7 @@ void Mob::AI_Process() {
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}
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// mob/npc waits until call for help complete, others can move
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else if (AI_movement_timer->Check() && target &&
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(GetOwnerID() || IsBot() ||
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(GetOwnerID() || IsBot() || IsTempPet() ||
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CastToNPC()->GetCombatEvent())) {
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if (!IsRooted()) {
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LogAI("Pursuing [{}] while engaged", target->GetName());
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