mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-19 16:58:20 +00:00
[Loginserver] Identify unknown login client packet fields (#1680)
* Add player login reply struct * Use player login reply struct for failed logins * Use base message struct for login requests * Refactor server list reply serialization Use BaseMessage and BaseReplyMessage structs for server list and add flags for server type and status * Use reply message struct for login handshake Remove client version checks, the packets are the same for titanium and rof2 * Use base headers for join server requests * Log correct server list ip * Add compressed flag to base message header Document encrypt type flag more
This commit is contained in:
+23
-1
@@ -23,6 +23,28 @@ enum LSClientStatus {
|
||||
cs_logged_in
|
||||
};
|
||||
|
||||
namespace LS {
|
||||
namespace ServerStatusFlags {
|
||||
enum eServerStatusFlags {
|
||||
Up = 0, // default
|
||||
Down = 1,
|
||||
Unused = 2,
|
||||
Locked = 4 // can be combined with Down to show "Locked (Down)"
|
||||
};
|
||||
}
|
||||
|
||||
namespace ServerTypeFlags {
|
||||
enum eServerTypeFlags {
|
||||
None = 0,
|
||||
Standard = 1,
|
||||
Unknown2 = 2,
|
||||
Unknown4 = 4,
|
||||
Preferred = 8,
|
||||
Legends = 16 // can be combined with Preferred flag to override color in Legends section with Preferred color (green)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Client class, controls a single client and it's connection to the login server
|
||||
*/
|
||||
@@ -189,7 +211,7 @@ private:
|
||||
|
||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_login_connection_manager;
|
||||
std::shared_ptr<EQ::Net::DaybreakConnection> m_login_connection;
|
||||
LoginLoginRequest_Struct m_llrs;
|
||||
LoginBaseMessage_Struct m_llrs;
|
||||
|
||||
std::string m_stored_user;
|
||||
std::string m_stored_pass;
|
||||
|
||||
Reference in New Issue
Block a user