Quick fix for NPC attack skill issue

This commit is contained in:
Michael Cook (mackal)
2017-06-28 13:27:37 -04:00
parent 539fa8b262
commit cbbd01b391
2 changed files with 3 additions and 4 deletions
+1 -1
View File
@@ -233,7 +233,7 @@ public:
inline bool SeeImprovedHide() const { return see_improved_hide; }
bool IsInvisible(Mob* other = 0) const;
void SetInvisible(uint8 state);
EQEmu::skills::SkillType AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon);
EQEmu::skills::SkillType AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon, EQEmu::skills::SkillType skillinuse = EQEmu::skills::Skill1HBlunt);
//Song
bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);