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[Rules] Add Rule to allow Headshots on non-Humanoid body types. (#2329)
* [Rules] Add Rule to allow Headshots on non-Humanoid body types. * Formatting.
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@@ -2154,8 +2154,13 @@ void Mob::InstillDoubt(Mob *who) {
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int Mob::TryHeadShot(Mob *defender, EQ::skills::SkillType skillInUse)
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{
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// Only works on YOUR target.
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if (defender && defender->GetBodyType() == BT_Humanoid && !defender->IsClient() &&
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skillInUse == EQ::skills::SkillArchery && GetTarget() == defender) {
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if (
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defender &&
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!defender->IsClient() &&
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skillInUse == EQ::skills::SkillArchery &&
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GetTarget() == defender &&
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(defender->GetBodyType() == BT_Humanoid || !RuleB(Combat, HeadshotOnlyHumanoids))
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) {
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uint32 HeadShot_Dmg = aabonuses.HeadShot[SBIndex::FINISHING_EFFECT_DMG] + spellbonuses.HeadShot[SBIndex::FINISHING_EFFECT_DMG] + itembonuses.HeadShot[SBIndex::FINISHING_EFFECT_DMG];
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uint8 HeadShot_Level = 0; // Get Highest Headshot Level
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HeadShot_Level = std::max({aabonuses.HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX], spellbonuses.HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX], itembonuses.HSLevel[SBIndex::FINISHING_EFFECT_LEVEL_MAX]});
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