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Fixed mercenary memleaks in AI_Start and Unsuspend.
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@@ -148,7 +148,6 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
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MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
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md->doorid = door_id;
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/////////////////////////////////////////////////////////////////
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//used_pawn: Locked doors! Rogue friendly too =)
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