High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still

This commit is contained in:
Uleat
2013-10-27 03:13:10 -04:00
parent b4068823ed
commit cab77e83da
22 changed files with 67 additions and 56 deletions
+8 -6
View File
@@ -1,3 +1,5 @@
// This file needs more than just 'std' updates
uint16 Mob::MaxSkill_weapon(uint16 skillid, uint16 class_, uint16 level) const{
if (skillid > HIGHEST_SKILL)
return 0;
@@ -273,7 +275,7 @@ uint16 Mob::MaxSkill_weapon(uint16 skillid, uint16 class_, uint16 level) const{
}
default:
#if EQDEBUG
cout<<"MaxSkill_Weapon() Unknown class: "<<class_<<endl;
std::cout<<"MaxSkill_Weapon() Unknown class: "<<class_<<std::endl;
#endif
break;
}
@@ -281,7 +283,7 @@ uint16 Mob::MaxSkill_weapon(uint16 skillid, uint16 class_, uint16 level) const{
}
default:
#if EQDEBUG
cout<<"Unknown weapon skill: "<<skillid<<endl;
std::cout<<"Unknown weapon skill: "<<skillid<<std::endl;
#endif
break;
}// Switch skill
@@ -812,7 +814,7 @@ uint16 Mob::MaxSkill_offensive(uint16 skillid, uint16 class_, uint16 level) cons
////////////////////////////////////////////////////////
default:
#if EQDEBUG >= 1
cout<<"Unknown Offensive skill: "<<skillid<<endl;
std::cout<<"Unknown Offensive skill: "<<skillid<<std::endl;
#endif
break;
}// Switch skill
@@ -1351,7 +1353,7 @@ uint16 Mob::MaxSkill_defensive(uint16 skillid, uint16 class_, uint16 level) cons
default:
#if EQDEBUG
cout<<"Unknown Defensive skill: "<<skillid<<endl;
std::cout<<"Unknown Defensive skill: "<<skillid<<std::endl;
#endif
break;
}// Switch skill
@@ -1613,7 +1615,7 @@ uint16 Mob::MaxSkill_arcane(uint16 skillid, uint16 class_, uint16 level) const{
////////////////////////////////////////////////////////
default:
#if EQDEBUG
cout<<"Unknown arcane skill: "<<skillid<<endl;
std::cout<<"Unknown arcane skill: "<<skillid<<std::endl;
#endif
break;
}// Switch skill
@@ -2069,7 +2071,7 @@ uint16 Mob::MaxSkill_class(uint16 skillid, uint16 class_, uint16 level) const{
////////////////////////////////////////////////////////
default:
#if EQDEBUG
cout<<"Unknown class skill: "<<skillid<<endl;
std::cout<<"Unknown class skill: "<<skillid<<std::endl;
#endif
break;
}// Switch skill