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High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still
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@@ -414,14 +414,14 @@ int Client::HandlePacket(const EQApplicationPacket *app)
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}
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#if EQDEBUG >= 9
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std::cout << "Received 0x" << hex << setw(4) << setfill('0') << opcode << ", size=" << dec << app->size << std::endl;
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std::cout << "Received 0x" << std::hex << std::setw(4) << std::setfill('0') << opcode << ", size=" << std::dec << app->size << std::endl;
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#endif
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#ifdef SOLAR
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if(0 && opcode != OP_ClientUpdate)
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{
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LogFile->write(EQEMuLog::Debug,"HandlePacket() OPCODE debug enabled client %s", GetName());
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std::cerr << "OPCODE: " << hex << setw(4) << setfill('0') << opcode << dec << ", size: " << app->size << std::endl;
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std::cerr << "OPCODE: " << std::hex << std::setw(4) << std::setfill('0') << opcode << std::dec << ", size: " << app->size << std::endl;
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DumpPacket(app);
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}
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#endif
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@@ -2973,7 +2973,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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/*
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else if (sa->parameter == 0x05) {
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// Illusion
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cout << "Illusion packet recv'd:" << endl;
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std::cout << "Illusion packet recv'd:" << std::endl;
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DumpPacket(app);
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}
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*/
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@@ -8708,7 +8708,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
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//uint32 aalen = database.GetPlayerAlternateAdv(account_id, name, &aa);
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//if (aalen == 0) {
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// cout << "Client dropped: !GetPlayerAlternateAdv, name=" << name << endl;
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// std::cout << "Client dropped: !GetPlayerAlternateAdv, name=" << name << std::endl;
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// return false;
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//}
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