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High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still
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@@ -978,7 +978,7 @@ bool Bot::AI_IdleCastCheck() {
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if (AIautocastspell_timer->Check(false)) {
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#if MobAI_DEBUG_Spells >= 25
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cout << "Non-Engaged autocast check triggered: " << this->GetCleanName() << endl;
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std::cout << "Non-Engaged autocast check triggered: " << this->GetCleanName() << std::endl; // cout undefine [CODEBUG]
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#endif
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AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
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