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[Cleanup] Cleanup Deity Code (#4363)
* [Cleanup] Cleanup Deity-based Code * Final push. * Update deity.cpp * Update deity.cpp * Update deity.cpp * Cleanup * Cleanup * [Cleanup] Cleanup Skill-based Code * Update deity.cpp * Update lua_client.cpp
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@@ -3301,7 +3301,7 @@ bool Lua_Mob::IsAlwaysAggro()
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std::string Lua_Mob::GetDeityName()
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{
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Lua_Safe_Call_String();
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return EQ::deity::GetDeityName(static_cast<EQ::deity::DeityType>(self->GetDeity()));
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return Deity::GetName(self->GetDeity());
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}
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luabind::object Lua_Mob::GetBuffs(lua_State* L)
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