From ca874cb8612d9586616d17bf15d448b19dae8aaf Mon Sep 17 00:00:00 2001 From: Uleat Date: Thu, 20 Jun 2019 22:09:49 -0400 Subject: [PATCH] Fix for NukeItem not taking items from general bags properly --- zone/inventory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/inventory.cpp b/zone/inventory.cpp index 9c802b5a3..ec4f095b0 100644 --- a/zone/inventory.cpp +++ b/zone/inventory.cpp @@ -98,7 +98,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) { x++; } - DeleteItemInInventory(i, 0, ((((uint64)1 << (EQEmu::invslot::GENERAL_BEGIN + ((i - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT))) & GetInv().GetLookup()->PossessionsBitmask) == 0)); + DeleteItemInInventory(i, 0, ((((uint64)1 << (EQEmu::invslot::GENERAL_BEGIN + ((i - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT))) & GetInv().GetLookup()->PossessionsBitmask) != 0)); } } }