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https://github.com/EQEmu/Server.git
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- Improved speed of character database conversion x1000 by changing query style
- Adjusted AA MySQL saves for 100x speed increase - Removed StoreCharacter lookup methods as they will no longer be necessary - Some other cleanup
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+5
-6
@@ -1035,8 +1035,7 @@ void Client::BuyAA(AA_Action* action)
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uint32 real_cost;
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std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(action->ability);
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if(RequiredLevel != AARequiredLevelAndCost.end())
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{
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if(RequiredLevel != AARequiredLevelAndCost.end()) {
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real_cost = RequiredLevel->second.Cost;
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}
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else
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@@ -1064,8 +1063,10 @@ void Client::BuyAA(AA_Action* action)
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SendAATable();
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//we are building these messages ourself instead of using the stringID to work around patch discrepencies
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//these are AA_GAIN_ABILITY (410) & AA_IMPROVE (411), respectively, in both Titanium & SoF. not sure about 6.2
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/*
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We are building these messages ourself instead of using the stringID to work around patch discrepencies
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these are AA_GAIN_ABILITY (410) & AA_IMPROVE (411), respectively, in both Titanium & SoF. not sure about 6.2
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*/
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/* Initial purchase of an AA ability */
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if (cur_level < 1){
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@@ -1088,8 +1089,6 @@ void Client::BuyAA(AA_Action* action)
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}
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}
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SendAAStats();
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CalcBonuses();
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+11
-17
@@ -477,13 +477,10 @@ void Client::ReportConnectingState() {
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};
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}
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inline double clock_diff_to_sec(long clock_diff)
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{
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return double(clock_diff) / CLOCKS_PER_SEC;
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}
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bool Client::SaveAA(){
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clock_t t = std::clock(); /* Function timer start */
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int first_entry = 0;
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std::string rquery;
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/* Save Player AA */
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int spentpoints = 0;
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for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
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@@ -509,12 +506,15 @@ bool Client::SaveAA(){
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m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
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for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
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if (aa[a]->AA > 0 && aa[a]->value){
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std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value)"
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" VALUES (%u, %u, %u, %u)",
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character_id, a, aa[a]->AA, aa[a]->value);
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auto results = database.QueryDatabase(rquery);
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if (first_entry != 1){
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rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value)"
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" VALUES (%u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value);
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first_entry = 1;
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}
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rquery = rquery + StringFormat(", (%u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value);
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}
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}
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auto results = database.QueryDatabase(rquery);
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LogFile->write(EQEMuLog::Status, "Issuing Client AA Save... CID: %i Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
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return true;
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}
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@@ -581,15 +581,9 @@ bool Client::Save(uint8 iCommitNow) {
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p_timers.Store(&database);
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database.SaveCharacterTribute(this->CharacterID(), &m_pp);
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SaveTaskState(); /* Save Character Task */
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database.SaveCharacterData(this->CharacterID(), this->AccountID(), &m_pp); /* Save Character Data */
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/* Save Character Task */
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SaveTaskState();
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/* Save Character Data */
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database.SaveCharacterData(this->CharacterID(), this->AccountID(), &m_pp);
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/* Mirror Character Data */
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database.StoreCharacterLookup(this->CharacterID());
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LogFile->write(EQEMuLog::Status, "Client::Save %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
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return true;
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}
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@@ -3841,13 +3841,3 @@ bool ZoneDatabase::GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFactio
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}
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return true;
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}
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void ZoneDatabase::StoreCharacterLookup(uint32 char_id) {
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std::string c_lookup = StringFormat("REPLACE INTO `character_lookup` (id, account_id, `name`, timelaston, x, y, z, zonename, zoneid, instanceid, pktime, groupid, class, `level`, lfp, lfg, mailkey, xtargets, firstlogon, inspectmessage)"
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" SELECT id, account_id, `name`, timelaston, x, y, z, zonename, zoneid, instanceid, pktime, groupid, class, `level`, lfp, lfg, mailkey, xtargets, firstlogon, inspectmessage"
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" FROM `character_` "
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" WHERE `id` = %i ", char_id);
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QueryDatabase(c_lookup);
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}
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@@ -239,7 +239,6 @@ public:
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void UpdateBuyLine(uint32 CharID, uint32 BuySlot, uint32 Quantity);
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/* General Character Related Stuff */
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void StoreCharacterLookup(uint32 char_id);
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bool SetServerFilters(char* name, ServerSideFilters_Struct *ssfs);
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uint32 GetServerFilters(char* name, ServerSideFilters_Struct *ssfs);
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