diff --git a/common/spdat.cpp b/common/spdat.cpp index a95088a71..581575aa4 100644 --- a/common/spdat.cpp +++ b/common/spdat.cpp @@ -1390,7 +1390,7 @@ int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot) if (slot < 4) { if (id == "components") { return spells[spell_id].components[slot]; } else if (id == "component_counts") { return spells[spell_id].component_counts[slot]; } - else if (id == "NoexpendReagent") { return spells[spell_id].NoexpendReagent[slot]; } + else if (id == "noexpendreagent") { return spells[spell_id].NoexpendReagent[slot]; } } if (id == "range") { return static_cast(spells[spell_id].range); } @@ -1402,26 +1402,26 @@ int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot) else if (id == "recast_time") { return spells[spell_id].recast_time; } else if (id == "buffdurationformula") { return spells[spell_id].buffdurationformula; } else if (id == "buffduration") { return spells[spell_id].buffduration; } - else if (id == "AEDuration") { return spells[spell_id].AEDuration; } + else if (id == "aeduration") { return spells[spell_id].AEDuration; } else if (id == "mana") { return spells[spell_id].mana; } //else if (id == "LightType") {stat = spells[spell_id].LightType; } - Not implemented - else if (id == "goodEffect") { return spells[spell_id].goodEffect; } - else if (id == "Activated") { return spells[spell_id].Activated; } + else if (id == "goodeffect") { return spells[spell_id].goodEffect; } + else if (id == "activated") { return spells[spell_id].Activated; } else if (id == "resisttype") { return spells[spell_id].resisttype; } else if (id == "targettype") { return spells[spell_id].targettype; } else if (id == "basediff") { return spells[spell_id].basediff; } else if (id == "skill") { return spells[spell_id].skill; } else if (id == "zonetype") { return spells[spell_id].zonetype; } - else if (id == "EnvironmentType") { return spells[spell_id].EnvironmentType; } - else if (id == "TimeOfDay") { return spells[spell_id].TimeOfDay; } - else if (id == "CastingAnim") { return spells[spell_id].CastingAnim; } - else if (id == "SpellAffectIndex") { return spells[spell_id].SpellAffectIndex; } + else if (id == "environmenttype") { return spells[spell_id].EnvironmentType; } + else if (id == "timeofday") { return spells[spell_id].TimeOfDay; } + else if (id == "castinganim") { return spells[spell_id].CastingAnim; } + else if (id == "spellaffectindex") { return spells[spell_id].SpellAffectIndex; } else if (id == "disallow_sit") { return spells[spell_id].disallow_sit; } //else if (id == "spellanim") {stat = spells[spell_id].spellanim; } - Not implemented else if (id == "uninterruptable") { return spells[spell_id].uninterruptable; } - else if (id == "ResistDiff") { return spells[spell_id].ResistDiff; } + else if (id == "resistdiff") { return spells[spell_id].ResistDiff; } else if (id == "dot_stacking_exempt") { return spells[spell_id].dot_stacking_exempt; } - else if (id == "RecourseLink") { return spells[spell_id].RecourseLink; } + else if (id == "recourselink") { return spells[spell_id].RecourseLink; } else if (id == "no_partial_resist") { return spells[spell_id].no_partial_resist; } else if (id == "short_buff_box") { return spells[spell_id].short_buff_box; } else if (id == "descnum") { return spells[spell_id].descnum; } @@ -1429,11 +1429,11 @@ int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot) else if (id == "npc_no_los") { return spells[spell_id].npc_no_los; } else if (id == "reflectable") { return spells[spell_id].reflectable; } else if (id == "bonushate") { return spells[spell_id].bonushate; } - else if (id == "EndurCost") { return spells[spell_id].EndurCost; } - else if (id == "EndurTimerIndex") { return spells[spell_id].EndurTimerIndex; } - else if (id == "IsDisciplineBuff") { return spells[spell_id].IsDisciplineBuff; } - else if (id == "HateAdded") { return spells[spell_id].HateAdded; } - else if (id == "EndurUpkeep") { return spells[spell_id].EndurUpkeep; } + else if (id == "endurcost") { return spells[spell_id].EndurCost; } + else if (id == "endurtimerindex") { return spells[spell_id].EndurTimerIndex; } + else if (id == "isdisciplinebuff") { return spells[spell_id].IsDisciplineBuff; } + else if (id == "hateadded") { return spells[spell_id].HateAdded; } + else if (id == "endurupkeep") { return spells[spell_id].EndurUpkeep; } else if (id == "numhitstype") { return spells[spell_id].numhitstype; } else if (id == "numhits") { return spells[spell_id].numhits; } else if (id == "pvpresistbase") { return spells[spell_id].pvpresistbase; } @@ -1442,11 +1442,11 @@ int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot) else if (id == "spell_category") { return spells[spell_id].spell_category; } else if (id == "can_mgb") { return spells[spell_id].can_mgb; } else if (id == "dispel_flag") { return spells[spell_id].dispel_flag; } - else if (id == "MinResist") { return spells[spell_id].MinResist; } - else if (id == "MaxResist") { return spells[spell_id].MaxResist; } + else if (id == "minresist") { return spells[spell_id].MinResist; } + else if (id == "maxresist") { return spells[spell_id].MaxResist; } else if (id == "viral_targets") { return spells[spell_id].viral_targets; } else if (id == "viral_timer") { return spells[spell_id].viral_timer; } - else if (id == "NimbusEffect") { return spells[spell_id].NimbusEffect; } + else if (id == "nimbuseffect") { return spells[spell_id].NimbusEffect; } else if (id == "directional_start") { return static_cast(spells[spell_id].directional_start); } else if (id == "directional_end") { return static_cast(spells[spell_id].directional_end); } else if (id == "not_focusable") { return spells[spell_id].not_focusable; } @@ -1455,10 +1455,10 @@ int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot) else if (id == "spellgroup") { return spells[spell_id].spellgroup; } else if (id == "rank") { return spells[spell_id].rank; } else if (id == "no_resist") { return spells[spell_id].no_resist; } - else if (id == "CastRestriction") { return spells[spell_id].CastRestriction; } - else if (id == "AllowRest") { return spells[spell_id].AllowRest; } - else if (id == "InCombat") { return spells[spell_id].InCombat; } - else if (id == "OutofCombat") { return spells[spell_id].OutofCombat; } + else if (id == "castrestriction") { return spells[spell_id].CastRestriction; } + else if (id == "allowrest") { return spells[spell_id].AllowRest; } + else if (id == "incombat") { return spells[spell_id].InCombat; } + else if (id == "outofcombat") { return spells[spell_id].OutofCombat; } else if (id == "aemaxtargets") { return spells[spell_id].aemaxtargets; } else if (id == "no_heal_damage_item_mod") { return spells[spell_id].no_heal_damage_item_mod; } else if (id == "persistdeath") { return spells[spell_id].persistdeath; } @@ -1466,7 +1466,7 @@ int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot) else if (id == "min_dist_mod") { return static_cast(spells[spell_id].min_dist_mod); } else if (id == "max_dist") { return static_cast(spells[spell_id].max_dist); } else if (id == "min_range") { return static_cast(spells[spell_id].min_range); } - else if (id == "DamageShieldType") { return spells[spell_id].DamageShieldType; } + else if (id == "damageshieldtype") { return spells[spell_id].DamageShieldType; } return 0; } \ No newline at end of file