Migrate getZoneX calls and npc types calls [skip ci]

This commit is contained in:
Akkadius
2020-03-12 02:27:09 -05:00
parent b22d8f6148
commit ca49f3902f
25 changed files with 181 additions and 181 deletions
+3 -3
View File
@@ -397,7 +397,7 @@ void QuestManager::Zone(const char *zone_name) {
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = database.GetZoneID(zone_name);
ztz->requested_zone_id = content_db.GetZoneID(zone_name);
ztz->admin = initiator->Admin();
strcpy(ztz->name, initiator->GetName());
ztz->guild_id = initiator->GuildID();
@@ -2675,7 +2675,7 @@ uint16 QuestManager::CreateInstance(const char *zone, int16 version, uint32 dura
QuestManagerCurrentQuestVars();
if(initiator)
{
uint32 zone_id = database.GetZoneID(zone);
uint32 zone_id = content_db.GetZoneID(zone);
if(zone_id == 0)
return 0;
@@ -3060,7 +3060,7 @@ uint16 QuestManager::CreateDoor(const char* model, float x, float y, float z, fl
}
int32 QuestManager::GetZoneID(const char *zone) {
return static_cast<int32>(database.GetZoneID(zone));
return static_cast<int32>(content_db.GetZoneID(zone));
}
const char* QuestManager::GetZoneLongName(const char *zone) {