Migrate getZoneX calls and npc types calls [skip ci]

This commit is contained in:
Akkadius
2020-03-12 02:27:09 -05:00
parent b22d8f6148
commit ca49f3902f
25 changed files with 181 additions and 181 deletions
+2 -2
View File
@@ -4004,7 +4004,7 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
PendingTranslocateData.heading = m_pp.binds[0].heading;
}
else {
PendingTranslocateData.zone_id = ts->ZoneID = database.GetZoneID(Spell.teleport_zone);
PendingTranslocateData.zone_id = ts->ZoneID = content_db.GetZoneID(Spell.teleport_zone);
PendingTranslocateData.instance_id = 0;
PendingTranslocateData.y = ts->y = Spell.base[0];
PendingTranslocateData.x = ts->x = Spell.base[1];
@@ -5286,7 +5286,7 @@ void Client::SetStartZone(uint32 zoneid, float x, float y, float z)
}
// check to make sure the zone is valid
const char *target_zone_name = database.GetZoneName(zoneid);
const char *target_zone_name = content_db.GetZoneName(zoneid);
if(target_zone_name == nullptr)
return;