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Fix void Database::GetCharName(uint32 char_id, char* name)
Increased MAX_PP_SPELLBOOK to 720 for UF/RoF Increased MAX_PP_MEMSPELL to 12 Implemented up to 12 spell slots Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h Fixed Guild Loading from character_data Fixed #guild list Refactored Merchantlist loading Refactored Temp Merchantlist loading Gutted most of dbasync Added: LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp); SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot); SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result) Removed Zone::LoadMerchantData_result(MYSQL_RES* result) Removed SharedDatabase::GetPlayerProfile Removed SharedDatabase::SetPlayerProfile Removed SharedDatabase::SetPlayerProfile_MQ Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
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@@ -166,7 +166,6 @@ public:
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void SetStaticZone(bool sz) { staticzone = sz; }
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inline bool IsStaticZone() { return staticzone; }
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inline void GotCurTime(bool time) { gottime = time; }
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void DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw);
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void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
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@@ -174,8 +173,6 @@ public:
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void LoadNewMerchantData(uint32 merchantid);
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void LoadTempMerchantData();
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uint32 GetTempMerchantQuantity(uint32 NPCID, uint32 Slot);
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void LoadTempMerchantData_result(MYSQL_RES* result);
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void LoadMerchantData_result(MYSQL_RES* result);
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int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold=false);
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void LoadMercTemplates();
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void LoadMercSpells();
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