Fix void Database::GetCharName(uint32 char_id, char* name)

Increased MAX_PP_SPELLBOOK to 720 for UF/RoF
Increased MAX_PP_MEMSPELL to 12
Implemented up to 12 spell slots
Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank)
Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h
Fixed Guild Loading from character_data
Fixed #guild list
Refactored Merchantlist loading
Refactored Temp Merchantlist loading
Gutted most of dbasync

Added:
LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);

Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result)
Removed Zone::LoadMerchantData_result(MYSQL_RES* result)
Removed SharedDatabase::GetPlayerProfile
Removed SharedDatabase::SetPlayerProfile
Removed SharedDatabase::SetPlayerProfile_MQ
Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
This commit is contained in:
Akkadius
2014-08-31 17:52:43 -05:00
parent f8439fd6e6
commit ca430e2494
22 changed files with 423 additions and 521 deletions
+2 -2
View File
@@ -311,11 +311,11 @@ public:
virtual float GetAOERange(uint16 spell_id);
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
virtual void DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caster_level, Mob* caster = 0);
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr);
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = USE_ITEM_SPELL_SLOT, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction);
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF);
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = USE_ITEM_SPELL_SLOT, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF);
// Bot Action Command Methods
bool MesmerizeTarget(Mob* target);