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Fix void Database::GetCharName(uint32 char_id, char* name)
Increased MAX_PP_SPELLBOOK to 720 for UF/RoF Increased MAX_PP_MEMSPELL to 12 Implemented up to 12 spell slots Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h Fixed Guild Loading from character_data Fixed #guild list Refactored Merchantlist loading Refactored Temp Merchantlist loading Gutted most of dbasync Added: LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp); SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot); SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result) Removed Zone::LoadMerchantData_result(MYSQL_RES* result) Removed SharedDatabase::GetPlayerProfile Removed SharedDatabase::SetPlayerProfile Removed SharedDatabase::SetPlayerProfile_MQ Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
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@@ -40,9 +40,6 @@ public:
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bool SetGMSpeed(uint32 account_id, uint8 gmspeed);
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uint8 GetGMSpeed(uint32 account_id);
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bool SetHideMe(uint32 account_id, uint8 hideme);
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bool GetPlayerProfile(uint32 account_id, char* name, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, char* current_zone = 0, uint32 *current_instance = 0);
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bool SetPlayerProfile(uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets);
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uint32 SetPlayerProfile_MQ(char** query, uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets);
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int32 DeleteStalePlayerCorpses();
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int32 DeleteStalePlayerBackups();
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void GetPlayerInspectMessage(char* playername, InspectMessage_Struct* message);
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