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Fix void Database::GetCharName(uint32 char_id, char* name)
Increased MAX_PP_SPELLBOOK to 720 for UF/RoF Increased MAX_PP_MEMSPELL to 12 Implemented up to 12 spell slots Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h Fixed Guild Loading from character_data Fixed #guild list Refactored Merchantlist loading Refactored Temp Merchantlist loading Gutted most of dbasync Added: LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp); LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp); SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot); SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result) Removed Zone::LoadMerchantData_result(MYSQL_RES* result) Removed SharedDatabase::GetPlayerProfile Removed SharedDatabase::SetPlayerProfile Removed SharedDatabase::SetPlayerProfile_MQ Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
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@@ -479,7 +479,6 @@ ENCODE(OP_PlayerProfile) {
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uint32 r;
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eq->available_slots=0xffffffff;
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memset(eq->unknown06284, 0xff, sizeof(eq->unknown06284));
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memset(eq->unknown07284, 0xff, sizeof(eq->unknown07284));
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// OUT(checksum);
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@@ -546,7 +545,7 @@ ENCODE(OP_PlayerProfile) {
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OUT(gold);
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OUT(silver);
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OUT(copper);
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OUT(platinum_cursor);
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OUT(platinum_cursor);
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OUT(gold_cursor);
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OUT(silver_cursor);
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OUT(copper_cursor);
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