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Let world dispatch expedition expire warnings
This depends on C++14 remaining enabled for chrono literals
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@@ -142,7 +142,6 @@ public:
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void SetLootEventBySpawnID(uint32_t spawn_id, const std::string& event_name);
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void SendClientExpeditionInfo(Client* client);
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void SendWorldExpireWarning(uint32_t minutes);
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void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
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void DzAddPlayer(Client* requester, const std::string& add_char_name, const std::string& swap_remove_name = {});
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