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-- Added Bot primary weapon proc (secondary and ranged already exist)
-- Added Bard Bot Instrumentation bonuses -- Added checks to avoid AE Buff casting on enemy mobs -- Fixed a few typos in 'Vah Shir'-related code
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@@ -1859,7 +1859,7 @@ ENCODE(OP_ZoneSpawns)
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}
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float SpawnSize = emu->size;
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if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522)))
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if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
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{
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PacketSize += 60;
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@@ -1985,7 +1985,7 @@ ENCODE(OP_ZoneSpawns)
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for(k = 0; k < 9; ++k)
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{
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