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Split repositories out between a base immutable repository (that does not change) and an extended repository of which developers can add more custom methods to
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@@ -23,281 +23,45 @@
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#include "../database.h"
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#include "../string_util.h"
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#include "base/base_guild_relations_repository.h"
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class GuildRelationsRepository {
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class GuildRelationsRepository: public BaseGuildRelationsRepository {
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public:
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struct GuildRelations {
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int guild1;
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int guild2;
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int8 relation;
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};
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static std::string PrimaryKey()
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{
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return std::string("guild2");
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}
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/**
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* This file was auto generated on Apr 5, 2020 and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* GuildRelationsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* GuildRelationsRepository::GetWhereNeverExpires()
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* GuildRelationsRepository::GetWhereXAndY()
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* GuildRelationsRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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static std::vector<std::string> Columns()
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{
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return {
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"guild1",
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"guild2",
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"relation",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string InsertColumnsRaw()
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{
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std::vector<std::string> insert_columns;
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for (auto &column : Columns()) {
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if (column == PrimaryKey()) {
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continue;
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}
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insert_columns.push_back(column);
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}
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return std::string(implode(", ", insert_columns));
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}
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static std::string TableName()
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{
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return std::string("guild_relations");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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InsertColumnsRaw()
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);
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}
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static GuildRelations NewEntity()
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{
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GuildRelations entry{};
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entry.guild1 = 0;
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entry.guild2 = 0;
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entry.relation = 0;
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return entry;
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}
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static GuildRelations GetGuildRelationsEntry(
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const std::vector<GuildRelations> &guild_relationss,
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int guild_relations_id
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)
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{
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for (auto &guild_relations : guild_relationss) {
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if (guild_relations.guild2 == guild_relations_id) {
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return guild_relations;
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}
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}
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return NewEntity();
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}
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static GuildRelations FindOne(
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int guild_relations_id
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)
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{
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auto results = database.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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BaseSelect(),
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guild_relations_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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GuildRelations entry{};
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entry.guild1 = atoi(row[0]);
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entry.guild2 = atoi(row[1]);
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entry.relation = atoi(row[2]);
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return entry;
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}
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return NewEntity();
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}
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static int DeleteOne(
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int guild_relations_id
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)
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{
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auto results = database.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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guild_relations_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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GuildRelations guild_relations_entry
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)
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{
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std::vector<std::string> update_values;
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auto columns = Columns();
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update_values.push_back(columns[2] + " = " + std::to_string(guild_relations_entry.relation));
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auto results = database.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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implode(", ", update_values),
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PrimaryKey(),
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guild_relations_entry.guild2
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static GuildRelations InsertOne(
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GuildRelations guild_relations_entry
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)
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{
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(guild_relations_entry.relation));
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auto results = database.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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implode(",", insert_values)
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)
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);
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if (results.Success()) {
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guild_relations_entry.id = results.LastInsertedID();
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return guild_relations_entry;
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}
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guild_relations_entry = GuildRelationsRepository::NewEntity();
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return guild_relations_entry;
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}
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static int InsertMany(
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std::vector<GuildRelations> guild_relations_entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &guild_relations_entry: guild_relations_entries) {
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(guild_relations_entry.relation));
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insert_chunks.push_back("(" + implode(",", insert_values) + ")");
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}
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std::vector<std::string> insert_values;
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auto results = database.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<GuildRelations> All()
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{
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std::vector<GuildRelations> all_entries;
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auto results = database.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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GuildRelations entry{};
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entry.guild1 = atoi(row[0]);
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entry.guild2 = atoi(row[1]);
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entry.relation = atoi(row[2]);
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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static std::vector<GuildRelations> GetWhere(std::string where_filter)
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{
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std::vector<GuildRelations> all_entries;
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auto results = database.QueryDatabase(
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fmt::format(
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"{} WHERE {}",
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BaseSelect(),
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where_filter
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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GuildRelations entry{};
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entry.guild1 = atoi(row[0]);
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entry.guild2 = atoi(row[1]);
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entry.relation = atoi(row[2]);
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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static int DeleteWhere(std::string where_filter)
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{
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auto results = database.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {}",
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TableName(),
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PrimaryKey(),
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where_filter
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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// Custom extended repository methods here
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};
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