Split repositories out between a base immutable repository (that does not change) and an extended repository of which developers can add more custom methods to

This commit is contained in:
Akkadius
2020-04-05 22:19:36 -05:00
parent fe7e850a04
commit c978ca65a4
324 changed files with 70882 additions and 58053 deletions
+35 -526
View File
@@ -23,536 +23,45 @@
#include "../database.h"
#include "../string_util.h"
#include "base/base_doors_repository.h"
class DoorsRepository {
class DoorsRepository: public BaseDoorsRepository {
public:
struct Doors {
int id;
int16 doorid;
std::string zone;
int16 version;
std::string name;
float pos_y;
float pos_x;
float pos_z;
float heading;
int16 opentype;
int16 guild;
int16 lockpick;
int keyitem;
int8 nokeyring;
int16 triggerdoor;
int16 triggertype;
int8 disable_timer;
int16 doorisopen;
int door_param;
std::string dest_zone;
int dest_instance;
float dest_x;
float dest_y;
float dest_z;
float dest_heading;
int invert_state;
int incline;
int16 size;
float buffer;
int client_version_mask;
int16 is_ldon_door;
};
static std::string PrimaryKey()
{
return std::string("id");
}
/**
* This file was auto generated on Apr 5, 2020 and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators
*
* Base Methods (Subject to be expanded upon in time)
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* DoorsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* DoorsRepository::GetWhereNeverExpires()
* DoorsRepository::GetWhereXAndY()
* DoorsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
static std::vector<std::string> Columns()
{
return {
"id",
"doorid",
"zone",
"version",
"name",
"pos_y",
"pos_x",
"pos_z",
"heading",
"opentype",
"guild",
"lockpick",
"keyitem",
"nokeyring",
"triggerdoor",
"triggertype",
"disable_timer",
"doorisopen",
"door_param",
"dest_zone",
"dest_instance",
"dest_x",
"dest_y",
"dest_z",
"dest_heading",
"invert_state",
"incline",
"size",
"buffer",
"client_version_mask",
"is_ldon_door",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string InsertColumnsRaw()
{
std::vector<std::string> insert_columns;
for (auto &column : Columns()) {
if (column == PrimaryKey()) {
continue;
}
insert_columns.push_back(column);
}
return std::string(implode(", ", insert_columns));
}
static std::string TableName()
{
return std::string("doors");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
InsertColumnsRaw()
);
}
static Doors NewEntity()
{
Doors entry{};
entry.id = 0;
entry.doorid = 0;
entry.zone = "";
entry.version = 0;
entry.name = "";
entry.pos_y = 0;
entry.pos_x = 0;
entry.pos_z = 0;
entry.heading = 0;
entry.opentype = 0;
entry.guild = 0;
entry.lockpick = 0;
entry.keyitem = 0;
entry.nokeyring = 0;
entry.triggerdoor = 0;
entry.triggertype = 0;
entry.disable_timer = 0;
entry.doorisopen = 0;
entry.door_param = 0;
entry.dest_zone = "NONE";
entry.dest_instance = 0;
entry.dest_x = 0;
entry.dest_y = 0;
entry.dest_z = 0;
entry.dest_heading = 0;
entry.invert_state = 0;
entry.incline = 0;
entry.size = 100;
entry.buffer = 0;
entry.client_version_mask = 4294967295;
entry.is_ldon_door = 0;
return entry;
}
static Doors GetDoorsEntry(
const std::vector<Doors> &doorss,
int doors_id
)
{
for (auto &doors : doorss) {
if (doors.id == doors_id) {
return doors;
}
}
return NewEntity();
}
static Doors FindOne(
int doors_id
)
{
auto results = content_db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
doors_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
Doors entry{};
entry.id = atoi(row[0]);
entry.doorid = atoi(row[1]);
entry.zone = row[2] ? row[2] : "";
entry.version = atoi(row[3]);
entry.name = row[4] ? row[4] : "";
entry.pos_y = atof(row[5]);
entry.pos_x = atof(row[6]);
entry.pos_z = atof(row[7]);
entry.heading = atof(row[8]);
entry.opentype = atoi(row[9]);
entry.guild = atoi(row[10]);
entry.lockpick = atoi(row[11]);
entry.keyitem = atoi(row[12]);
entry.nokeyring = atoi(row[13]);
entry.triggerdoor = atoi(row[14]);
entry.triggertype = atoi(row[15]);
entry.disable_timer = atoi(row[16]);
entry.doorisopen = atoi(row[17]);
entry.door_param = atoi(row[18]);
entry.dest_zone = row[19] ? row[19] : "";
entry.dest_instance = atoi(row[20]);
entry.dest_x = atof(row[21]);
entry.dest_y = atof(row[22]);
entry.dest_z = atof(row[23]);
entry.dest_heading = atof(row[24]);
entry.invert_state = atoi(row[25]);
entry.incline = atoi(row[26]);
entry.size = atoi(row[27]);
entry.buffer = atof(row[28]);
entry.client_version_mask = atoi(row[29]);
entry.is_ldon_door = atoi(row[30]);
return entry;
}
return NewEntity();
}
static int DeleteOne(
int doors_id
)
{
auto results = content_db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
doors_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Doors doors_entry
)
{
std::vector<std::string> update_values;
auto columns = Columns();
update_values.push_back(columns[1] + " = " + std::to_string(doors_entry.doorid));
update_values.push_back(columns[2] + " = '" + EscapeString(doors_entry.zone) + "'");
update_values.push_back(columns[3] + " = " + std::to_string(doors_entry.version));
update_values.push_back(columns[4] + " = '" + EscapeString(doors_entry.name) + "'");
update_values.push_back(columns[5] + " = " + std::to_string(doors_entry.pos_y));
update_values.push_back(columns[6] + " = " + std::to_string(doors_entry.pos_x));
update_values.push_back(columns[7] + " = " + std::to_string(doors_entry.pos_z));
update_values.push_back(columns[8] + " = " + std::to_string(doors_entry.heading));
update_values.push_back(columns[9] + " = " + std::to_string(doors_entry.opentype));
update_values.push_back(columns[10] + " = " + std::to_string(doors_entry.guild));
update_values.push_back(columns[11] + " = " + std::to_string(doors_entry.lockpick));
update_values.push_back(columns[12] + " = " + std::to_string(doors_entry.keyitem));
update_values.push_back(columns[13] + " = " + std::to_string(doors_entry.nokeyring));
update_values.push_back(columns[14] + " = " + std::to_string(doors_entry.triggerdoor));
update_values.push_back(columns[15] + " = " + std::to_string(doors_entry.triggertype));
update_values.push_back(columns[16] + " = " + std::to_string(doors_entry.disable_timer));
update_values.push_back(columns[17] + " = " + std::to_string(doors_entry.doorisopen));
update_values.push_back(columns[18] + " = " + std::to_string(doors_entry.door_param));
update_values.push_back(columns[19] + " = '" + EscapeString(doors_entry.dest_zone) + "'");
update_values.push_back(columns[20] + " = " + std::to_string(doors_entry.dest_instance));
update_values.push_back(columns[21] + " = " + std::to_string(doors_entry.dest_x));
update_values.push_back(columns[22] + " = " + std::to_string(doors_entry.dest_y));
update_values.push_back(columns[23] + " = " + std::to_string(doors_entry.dest_z));
update_values.push_back(columns[24] + " = " + std::to_string(doors_entry.dest_heading));
update_values.push_back(columns[25] + " = " + std::to_string(doors_entry.invert_state));
update_values.push_back(columns[26] + " = " + std::to_string(doors_entry.incline));
update_values.push_back(columns[27] + " = " + std::to_string(doors_entry.size));
update_values.push_back(columns[28] + " = " + std::to_string(doors_entry.buffer));
update_values.push_back(columns[29] + " = " + std::to_string(doors_entry.client_version_mask));
update_values.push_back(columns[30] + " = " + std::to_string(doors_entry.is_ldon_door));
auto results = content_db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
implode(", ", update_values),
PrimaryKey(),
doors_entry.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static Doors InsertOne(
Doors doors_entry
)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(doors_entry.doorid));
insert_values.push_back("'" + EscapeString(doors_entry.zone) + "'");
insert_values.push_back(std::to_string(doors_entry.version));
insert_values.push_back("'" + EscapeString(doors_entry.name) + "'");
insert_values.push_back(std::to_string(doors_entry.pos_y));
insert_values.push_back(std::to_string(doors_entry.pos_x));
insert_values.push_back(std::to_string(doors_entry.pos_z));
insert_values.push_back(std::to_string(doors_entry.heading));
insert_values.push_back(std::to_string(doors_entry.opentype));
insert_values.push_back(std::to_string(doors_entry.guild));
insert_values.push_back(std::to_string(doors_entry.lockpick));
insert_values.push_back(std::to_string(doors_entry.keyitem));
insert_values.push_back(std::to_string(doors_entry.nokeyring));
insert_values.push_back(std::to_string(doors_entry.triggerdoor));
insert_values.push_back(std::to_string(doors_entry.triggertype));
insert_values.push_back(std::to_string(doors_entry.disable_timer));
insert_values.push_back(std::to_string(doors_entry.doorisopen));
insert_values.push_back(std::to_string(doors_entry.door_param));
insert_values.push_back("'" + EscapeString(doors_entry.dest_zone) + "'");
insert_values.push_back(std::to_string(doors_entry.dest_instance));
insert_values.push_back(std::to_string(doors_entry.dest_x));
insert_values.push_back(std::to_string(doors_entry.dest_y));
insert_values.push_back(std::to_string(doors_entry.dest_z));
insert_values.push_back(std::to_string(doors_entry.dest_heading));
insert_values.push_back(std::to_string(doors_entry.invert_state));
insert_values.push_back(std::to_string(doors_entry.incline));
insert_values.push_back(std::to_string(doors_entry.size));
insert_values.push_back(std::to_string(doors_entry.buffer));
insert_values.push_back(std::to_string(doors_entry.client_version_mask));
insert_values.push_back(std::to_string(doors_entry.is_ldon_door));
auto results = content_db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
implode(",", insert_values)
)
);
if (results.Success()) {
doors_entry.id = results.LastInsertedID();
return doors_entry;
}
doors_entry = DoorsRepository::NewEntity();
return doors_entry;
}
static int InsertMany(
std::vector<Doors> doors_entries
)
{
std::vector<std::string> insert_chunks;
for (auto &doors_entry: doors_entries) {
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(doors_entry.doorid));
insert_values.push_back("'" + EscapeString(doors_entry.zone) + "'");
insert_values.push_back(std::to_string(doors_entry.version));
insert_values.push_back("'" + EscapeString(doors_entry.name) + "'");
insert_values.push_back(std::to_string(doors_entry.pos_y));
insert_values.push_back(std::to_string(doors_entry.pos_x));
insert_values.push_back(std::to_string(doors_entry.pos_z));
insert_values.push_back(std::to_string(doors_entry.heading));
insert_values.push_back(std::to_string(doors_entry.opentype));
insert_values.push_back(std::to_string(doors_entry.guild));
insert_values.push_back(std::to_string(doors_entry.lockpick));
insert_values.push_back(std::to_string(doors_entry.keyitem));
insert_values.push_back(std::to_string(doors_entry.nokeyring));
insert_values.push_back(std::to_string(doors_entry.triggerdoor));
insert_values.push_back(std::to_string(doors_entry.triggertype));
insert_values.push_back(std::to_string(doors_entry.disable_timer));
insert_values.push_back(std::to_string(doors_entry.doorisopen));
insert_values.push_back(std::to_string(doors_entry.door_param));
insert_values.push_back("'" + EscapeString(doors_entry.dest_zone) + "'");
insert_values.push_back(std::to_string(doors_entry.dest_instance));
insert_values.push_back(std::to_string(doors_entry.dest_x));
insert_values.push_back(std::to_string(doors_entry.dest_y));
insert_values.push_back(std::to_string(doors_entry.dest_z));
insert_values.push_back(std::to_string(doors_entry.dest_heading));
insert_values.push_back(std::to_string(doors_entry.invert_state));
insert_values.push_back(std::to_string(doors_entry.incline));
insert_values.push_back(std::to_string(doors_entry.size));
insert_values.push_back(std::to_string(doors_entry.buffer));
insert_values.push_back(std::to_string(doors_entry.client_version_mask));
insert_values.push_back(std::to_string(doors_entry.is_ldon_door));
insert_chunks.push_back("(" + implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = content_db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<Doors> All()
{
std::vector<Doors> all_entries;
auto results = content_db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Doors entry{};
entry.id = atoi(row[0]);
entry.doorid = atoi(row[1]);
entry.zone = row[2] ? row[2] : "";
entry.version = atoi(row[3]);
entry.name = row[4] ? row[4] : "";
entry.pos_y = atof(row[5]);
entry.pos_x = atof(row[6]);
entry.pos_z = atof(row[7]);
entry.heading = atof(row[8]);
entry.opentype = atoi(row[9]);
entry.guild = atoi(row[10]);
entry.lockpick = atoi(row[11]);
entry.keyitem = atoi(row[12]);
entry.nokeyring = atoi(row[13]);
entry.triggerdoor = atoi(row[14]);
entry.triggertype = atoi(row[15]);
entry.disable_timer = atoi(row[16]);
entry.doorisopen = atoi(row[17]);
entry.door_param = atoi(row[18]);
entry.dest_zone = row[19] ? row[19] : "";
entry.dest_instance = atoi(row[20]);
entry.dest_x = atof(row[21]);
entry.dest_y = atof(row[22]);
entry.dest_z = atof(row[23]);
entry.dest_heading = atof(row[24]);
entry.invert_state = atoi(row[25]);
entry.incline = atoi(row[26]);
entry.size = atoi(row[27]);
entry.buffer = atof(row[28]);
entry.client_version_mask = atoi(row[29]);
entry.is_ldon_door = atoi(row[30]);
all_entries.push_back(entry);
}
return all_entries;
}
static std::vector<Doors> GetWhere(std::string where_filter)
{
std::vector<Doors> all_entries;
auto results = content_db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Doors entry{};
entry.id = atoi(row[0]);
entry.doorid = atoi(row[1]);
entry.zone = row[2] ? row[2] : "";
entry.version = atoi(row[3]);
entry.name = row[4] ? row[4] : "";
entry.pos_y = atof(row[5]);
entry.pos_x = atof(row[6]);
entry.pos_z = atof(row[7]);
entry.heading = atof(row[8]);
entry.opentype = atoi(row[9]);
entry.guild = atoi(row[10]);
entry.lockpick = atoi(row[11]);
entry.keyitem = atoi(row[12]);
entry.nokeyring = atoi(row[13]);
entry.triggerdoor = atoi(row[14]);
entry.triggertype = atoi(row[15]);
entry.disable_timer = atoi(row[16]);
entry.doorisopen = atoi(row[17]);
entry.door_param = atoi(row[18]);
entry.dest_zone = row[19] ? row[19] : "";
entry.dest_instance = atoi(row[20]);
entry.dest_x = atof(row[21]);
entry.dest_y = atof(row[22]);
entry.dest_z = atof(row[23]);
entry.dest_heading = atof(row[24]);
entry.invert_state = atoi(row[25]);
entry.incline = atoi(row[26]);
entry.size = atoi(row[27]);
entry.buffer = atof(row[28]);
entry.client_version_mask = atoi(row[29]);
entry.is_ldon_door = atoi(row[30]);
all_entries.push_back(entry);
}
return all_entries;
}
static int DeleteWhere(std::string where_filter)
{
auto results = content_db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
PrimaryKey(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
// Custom extended repository methods here
};