Split repositories out between a base immutable repository (that does not change) and an extended repository of which developers can add more custom methods to

This commit is contained in:
Akkadius
2020-04-05 22:19:36 -05:00
parent fe7e850a04
commit c978ca65a4
324 changed files with 70882 additions and 58053 deletions
+35 -397
View File
@@ -23,407 +23,45 @@
#include "../database.h"
#include "../string_util.h"
#include "base/base_character_buffs_repository.h"
class CharacterBuffsRepository {
class CharacterBuffsRepository: public BaseCharacterBuffsRepository {
public:
struct CharacterBuffs {
int character_id;
int8 slot_id;
int16 spell_id;
int8 caster_level;
std::string caster_name;
int ticsremaining;
int counters;
int numhits;
int melee_rune;
int magic_rune;
int8 persistent;
int dot_rune;
int caston_x;
int caston_y;
int caston_z;
int ExtraDIChance;
int instrument_mod;
};
static std::string PrimaryKey()
{
return std::string("slot_id");
}
/**
* This file was auto generated on Apr 5, 2020 and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators
*
* Base Methods (Subject to be expanded upon in time)
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* CharacterBuffsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* CharacterBuffsRepository::GetWhereNeverExpires()
* CharacterBuffsRepository::GetWhereXAndY()
* CharacterBuffsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
static std::vector<std::string> Columns()
{
return {
"character_id",
"slot_id",
"spell_id",
"caster_level",
"caster_name",
"ticsremaining",
"counters",
"numhits",
"melee_rune",
"magic_rune",
"persistent",
"dot_rune",
"caston_x",
"caston_y",
"caston_z",
"ExtraDIChance",
"instrument_mod",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string InsertColumnsRaw()
{
std::vector<std::string> insert_columns;
for (auto &column : Columns()) {
if (column == PrimaryKey()) {
continue;
}
insert_columns.push_back(column);
}
return std::string(implode(", ", insert_columns));
}
static std::string TableName()
{
return std::string("character_buffs");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
InsertColumnsRaw()
);
}
static CharacterBuffs NewEntity()
{
CharacterBuffs entry{};
entry.character_id = 0;
entry.slot_id = 0;
entry.spell_id = 0;
entry.caster_level = 0;
entry.caster_name = "";
entry.ticsremaining = 0;
entry.counters = 0;
entry.numhits = 0;
entry.melee_rune = 0;
entry.magic_rune = 0;
entry.persistent = 0;
entry.dot_rune = 0;
entry.caston_x = 0;
entry.caston_y = 0;
entry.caston_z = 0;
entry.ExtraDIChance = 0;
entry.instrument_mod = 10;
return entry;
}
static CharacterBuffs GetCharacterBuffsEntry(
const std::vector<CharacterBuffs> &character_buffss,
int character_buffs_id
)
{
for (auto &character_buffs : character_buffss) {
if (character_buffs.slot_id == character_buffs_id) {
return character_buffs;
}
}
return NewEntity();
}
static CharacterBuffs FindOne(
int character_buffs_id
)
{
auto results = database.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
character_buffs_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
CharacterBuffs entry{};
entry.character_id = atoi(row[0]);
entry.slot_id = atoi(row[1]);
entry.spell_id = atoi(row[2]);
entry.caster_level = atoi(row[3]);
entry.caster_name = row[4] ? row[4] : "";
entry.ticsremaining = atoi(row[5]);
entry.counters = atoi(row[6]);
entry.numhits = atoi(row[7]);
entry.melee_rune = atoi(row[8]);
entry.magic_rune = atoi(row[9]);
entry.persistent = atoi(row[10]);
entry.dot_rune = atoi(row[11]);
entry.caston_x = atoi(row[12]);
entry.caston_y = atoi(row[13]);
entry.caston_z = atoi(row[14]);
entry.ExtraDIChance = atoi(row[15]);
entry.instrument_mod = atoi(row[16]);
return entry;
}
return NewEntity();
}
static int DeleteOne(
int character_buffs_id
)
{
auto results = database.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
character_buffs_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
CharacterBuffs character_buffs_entry
)
{
std::vector<std::string> update_values;
auto columns = Columns();
update_values.push_back(columns[2] + " = " + std::to_string(character_buffs_entry.spell_id));
update_values.push_back(columns[3] + " = " + std::to_string(character_buffs_entry.caster_level));
update_values.push_back(columns[4] + " = '" + EscapeString(character_buffs_entry.caster_name) + "'");
update_values.push_back(columns[5] + " = " + std::to_string(character_buffs_entry.ticsremaining));
update_values.push_back(columns[6] + " = " + std::to_string(character_buffs_entry.counters));
update_values.push_back(columns[7] + " = " + std::to_string(character_buffs_entry.numhits));
update_values.push_back(columns[8] + " = " + std::to_string(character_buffs_entry.melee_rune));
update_values.push_back(columns[9] + " = " + std::to_string(character_buffs_entry.magic_rune));
update_values.push_back(columns[10] + " = " + std::to_string(character_buffs_entry.persistent));
update_values.push_back(columns[11] + " = " + std::to_string(character_buffs_entry.dot_rune));
update_values.push_back(columns[12] + " = " + std::to_string(character_buffs_entry.caston_x));
update_values.push_back(columns[13] + " = " + std::to_string(character_buffs_entry.caston_y));
update_values.push_back(columns[14] + " = " + std::to_string(character_buffs_entry.caston_z));
update_values.push_back(columns[15] + " = " + std::to_string(character_buffs_entry.ExtraDIChance));
update_values.push_back(columns[16] + " = " + std::to_string(character_buffs_entry.instrument_mod));
auto results = database.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
implode(", ", update_values),
PrimaryKey(),
character_buffs_entry.slot_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static CharacterBuffs InsertOne(
CharacterBuffs character_buffs_entry
)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(character_buffs_entry.spell_id));
insert_values.push_back(std::to_string(character_buffs_entry.caster_level));
insert_values.push_back("'" + EscapeString(character_buffs_entry.caster_name) + "'");
insert_values.push_back(std::to_string(character_buffs_entry.ticsremaining));
insert_values.push_back(std::to_string(character_buffs_entry.counters));
insert_values.push_back(std::to_string(character_buffs_entry.numhits));
insert_values.push_back(std::to_string(character_buffs_entry.melee_rune));
insert_values.push_back(std::to_string(character_buffs_entry.magic_rune));
insert_values.push_back(std::to_string(character_buffs_entry.persistent));
insert_values.push_back(std::to_string(character_buffs_entry.dot_rune));
insert_values.push_back(std::to_string(character_buffs_entry.caston_x));
insert_values.push_back(std::to_string(character_buffs_entry.caston_y));
insert_values.push_back(std::to_string(character_buffs_entry.caston_z));
insert_values.push_back(std::to_string(character_buffs_entry.ExtraDIChance));
insert_values.push_back(std::to_string(character_buffs_entry.instrument_mod));
auto results = database.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
implode(",", insert_values)
)
);
if (results.Success()) {
character_buffs_entry.id = results.LastInsertedID();
return character_buffs_entry;
}
character_buffs_entry = CharacterBuffsRepository::NewEntity();
return character_buffs_entry;
}
static int InsertMany(
std::vector<CharacterBuffs> character_buffs_entries
)
{
std::vector<std::string> insert_chunks;
for (auto &character_buffs_entry: character_buffs_entries) {
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(character_buffs_entry.spell_id));
insert_values.push_back(std::to_string(character_buffs_entry.caster_level));
insert_values.push_back("'" + EscapeString(character_buffs_entry.caster_name) + "'");
insert_values.push_back(std::to_string(character_buffs_entry.ticsremaining));
insert_values.push_back(std::to_string(character_buffs_entry.counters));
insert_values.push_back(std::to_string(character_buffs_entry.numhits));
insert_values.push_back(std::to_string(character_buffs_entry.melee_rune));
insert_values.push_back(std::to_string(character_buffs_entry.magic_rune));
insert_values.push_back(std::to_string(character_buffs_entry.persistent));
insert_values.push_back(std::to_string(character_buffs_entry.dot_rune));
insert_values.push_back(std::to_string(character_buffs_entry.caston_x));
insert_values.push_back(std::to_string(character_buffs_entry.caston_y));
insert_values.push_back(std::to_string(character_buffs_entry.caston_z));
insert_values.push_back(std::to_string(character_buffs_entry.ExtraDIChance));
insert_values.push_back(std::to_string(character_buffs_entry.instrument_mod));
insert_chunks.push_back("(" + implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = database.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<CharacterBuffs> All()
{
std::vector<CharacterBuffs> all_entries;
auto results = database.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterBuffs entry{};
entry.character_id = atoi(row[0]);
entry.slot_id = atoi(row[1]);
entry.spell_id = atoi(row[2]);
entry.caster_level = atoi(row[3]);
entry.caster_name = row[4] ? row[4] : "";
entry.ticsremaining = atoi(row[5]);
entry.counters = atoi(row[6]);
entry.numhits = atoi(row[7]);
entry.melee_rune = atoi(row[8]);
entry.magic_rune = atoi(row[9]);
entry.persistent = atoi(row[10]);
entry.dot_rune = atoi(row[11]);
entry.caston_x = atoi(row[12]);
entry.caston_y = atoi(row[13]);
entry.caston_z = atoi(row[14]);
entry.ExtraDIChance = atoi(row[15]);
entry.instrument_mod = atoi(row[16]);
all_entries.push_back(entry);
}
return all_entries;
}
static std::vector<CharacterBuffs> GetWhere(std::string where_filter)
{
std::vector<CharacterBuffs> all_entries;
auto results = database.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterBuffs entry{};
entry.character_id = atoi(row[0]);
entry.slot_id = atoi(row[1]);
entry.spell_id = atoi(row[2]);
entry.caster_level = atoi(row[3]);
entry.caster_name = row[4] ? row[4] : "";
entry.ticsremaining = atoi(row[5]);
entry.counters = atoi(row[6]);
entry.numhits = atoi(row[7]);
entry.melee_rune = atoi(row[8]);
entry.magic_rune = atoi(row[9]);
entry.persistent = atoi(row[10]);
entry.dot_rune = atoi(row[11]);
entry.caston_x = atoi(row[12]);
entry.caston_y = atoi(row[13]);
entry.caston_z = atoi(row[14]);
entry.ExtraDIChance = atoi(row[15]);
entry.instrument_mod = atoi(row[16]);
all_entries.push_back(entry);
}
return all_entries;
}
static int DeleteWhere(std::string where_filter)
{
auto results = database.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
PrimaryKey(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
// Custom extended repository methods here
};