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Split repositories out between a base immutable repository (that does not change) and an extended repository of which developers can add more custom methods to
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*
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*/
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/**
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* This repository was automatically generated on Apr 5, 2020 and is NOT
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* to be modified directly. Any repository modifications are meant to be made to
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* the repository extending the base. Any modifications to base repositories are to
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* be made by the generator only
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*/
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#ifndef EQEMU_BASE_GUILDS_REPOSITORY_H
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#define EQEMU_BASE_GUILDS_REPOSITORY_H
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#include "../../database.h"
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#include "../../string_util.h"
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class BaseGuildsRepository {
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public:
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struct Guilds {
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int id;
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std::string name;
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int leader;
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int16 minstatus;
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std::string motd;
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int tribute;
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std::string motd_setter;
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std::string channel;
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std::string url;
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};
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static std::string PrimaryKey()
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{
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return std::string("id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"name",
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"leader",
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"minstatus",
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"motd",
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"tribute",
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"motd_setter",
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"channel",
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"url",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string InsertColumnsRaw()
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{
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std::vector<std::string> insert_columns;
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for (auto &column : Columns()) {
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if (column == PrimaryKey()) {
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continue;
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}
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insert_columns.push_back(column);
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}
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return std::string(implode(", ", insert_columns));
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}
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static std::string TableName()
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{
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return std::string("guilds");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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InsertColumnsRaw()
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);
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}
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static Guilds NewEntity()
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{
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Guilds entry{};
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entry.id = 0;
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entry.name = "";
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entry.leader = 0;
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entry.minstatus = 0;
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entry.motd = "";
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entry.tribute = 0;
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entry.motd_setter = "";
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entry.channel = "";
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entry.url = "";
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return entry;
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}
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static Guilds GetGuildsEntry(
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const std::vector<Guilds> &guildss,
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int guilds_id
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)
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{
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for (auto &guilds : guildss) {
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if (guilds.id == guilds_id) {
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return guilds;
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}
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}
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return NewEntity();
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}
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static Guilds FindOne(
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int guilds_id
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)
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{
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auto results = database.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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BaseSelect(),
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guilds_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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Guilds entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1] ? row[1] : "";
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entry.leader = atoi(row[2]);
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entry.minstatus = atoi(row[3]);
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entry.motd = row[4] ? row[4] : "";
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entry.tribute = atoi(row[5]);
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entry.motd_setter = row[6] ? row[6] : "";
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entry.channel = row[7] ? row[7] : "";
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entry.url = row[8] ? row[8] : "";
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return entry;
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}
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return NewEntity();
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}
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static int DeleteOne(
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int guilds_id
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)
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{
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auto results = database.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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guilds_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Guilds guilds_entry
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)
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{
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std::vector<std::string> update_values;
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auto columns = Columns();
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update_values.push_back(columns[1] + " = '" + EscapeString(guilds_entry.name) + "'");
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update_values.push_back(columns[2] + " = " + std::to_string(guilds_entry.leader));
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update_values.push_back(columns[3] + " = " + std::to_string(guilds_entry.minstatus));
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update_values.push_back(columns[4] + " = '" + EscapeString(guilds_entry.motd) + "'");
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update_values.push_back(columns[5] + " = " + std::to_string(guilds_entry.tribute));
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update_values.push_back(columns[6] + " = '" + EscapeString(guilds_entry.motd_setter) + "'");
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update_values.push_back(columns[7] + " = '" + EscapeString(guilds_entry.channel) + "'");
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update_values.push_back(columns[8] + " = '" + EscapeString(guilds_entry.url) + "'");
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auto results = database.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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implode(", ", update_values),
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PrimaryKey(),
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guilds_entry.id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static Guilds InsertOne(
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Guilds guilds_entry
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)
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{
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std::vector<std::string> insert_values;
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insert_values.push_back("'" + EscapeString(guilds_entry.name) + "'");
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insert_values.push_back(std::to_string(guilds_entry.leader));
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insert_values.push_back(std::to_string(guilds_entry.minstatus));
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insert_values.push_back("'" + EscapeString(guilds_entry.motd) + "'");
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insert_values.push_back(std::to_string(guilds_entry.tribute));
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insert_values.push_back("'" + EscapeString(guilds_entry.motd_setter) + "'");
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insert_values.push_back("'" + EscapeString(guilds_entry.channel) + "'");
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insert_values.push_back("'" + EscapeString(guilds_entry.url) + "'");
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auto results = database.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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implode(",", insert_values)
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)
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);
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if (results.Success()) {
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guilds_entry.id = results.LastInsertedID();
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return guilds_entry;
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}
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guilds_entry = NewEntity();
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return guilds_entry;
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}
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static int InsertMany(
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std::vector<Guilds> guilds_entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &guilds_entry: guilds_entries) {
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std::vector<std::string> insert_values;
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insert_values.push_back("'" + EscapeString(guilds_entry.name) + "'");
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insert_values.push_back(std::to_string(guilds_entry.leader));
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insert_values.push_back(std::to_string(guilds_entry.minstatus));
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insert_values.push_back("'" + EscapeString(guilds_entry.motd) + "'");
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insert_values.push_back(std::to_string(guilds_entry.tribute));
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insert_values.push_back("'" + EscapeString(guilds_entry.motd_setter) + "'");
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insert_values.push_back("'" + EscapeString(guilds_entry.channel) + "'");
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insert_values.push_back("'" + EscapeString(guilds_entry.url) + "'");
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insert_chunks.push_back("(" + implode(",", insert_values) + ")");
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}
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std::vector<std::string> insert_values;
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auto results = database.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<Guilds> All()
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{
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std::vector<Guilds> all_entries;
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auto results = database.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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Guilds entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1] ? row[1] : "";
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entry.leader = atoi(row[2]);
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entry.minstatus = atoi(row[3]);
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entry.motd = row[4] ? row[4] : "";
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entry.tribute = atoi(row[5]);
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entry.motd_setter = row[6] ? row[6] : "";
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entry.channel = row[7] ? row[7] : "";
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entry.url = row[8] ? row[8] : "";
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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static std::vector<Guilds> GetWhere(std::string where_filter)
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{
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std::vector<Guilds> all_entries;
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auto results = database.QueryDatabase(
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fmt::format(
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"{} WHERE {}",
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BaseSelect(),
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where_filter
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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Guilds entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1] ? row[1] : "";
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entry.leader = atoi(row[2]);
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entry.minstatus = atoi(row[3]);
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entry.motd = row[4] ? row[4] : "";
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entry.tribute = atoi(row[5]);
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entry.motd_setter = row[6] ? row[6] : "";
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entry.channel = row[7] ? row[7] : "";
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entry.url = row[8] ? row[8] : "";
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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static int DeleteWhere(std::string where_filter)
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{
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auto results = database.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {}",
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TableName(),
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PrimaryKey(),
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where_filter
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_BASE_GUILDS_REPOSITORY_H
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