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Split repositories out between a base immutable repository (that does not change) and an extended repository of which developers can add more custom methods to
This commit is contained in:
@@ -0,0 +1,585 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*
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*/
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/**
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* This repository was automatically generated on Apr 5, 2020 and is NOT
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* to be modified directly. Any repository modifications are meant to be made to
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* the repository extending the base. Any modifications to base repositories are to
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* be made by the generator only
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*/
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#ifndef EQEMU_BASE_ADVENTURE_TEMPLATE_REPOSITORY_H
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#define EQEMU_BASE_ADVENTURE_TEMPLATE_REPOSITORY_H
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#include "../../database.h"
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#include "../../string_util.h"
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class BaseAdventureTemplateRepository {
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public:
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struct AdventureTemplate {
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int id;
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std::string zone;
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int8 zone_version;
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int8 is_hard;
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int8 is_raid;
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int8 min_level;
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int8 max_level;
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int8 type;
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int type_data;
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int16 type_count;
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float assa_x;
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float assa_y;
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float assa_z;
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float assa_h;
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std::string text;
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int duration;
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int zone_in_time;
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int16 win_points;
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int16 lose_points;
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int8 theme;
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int16 zone_in_zone_id;
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float zone_in_x;
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float zone_in_y;
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int16 zone_in_object_id;
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float dest_x;
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float dest_y;
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float dest_z;
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float dest_h;
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int graveyard_zone_id;
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float graveyard_x;
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float graveyard_y;
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float graveyard_z;
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float graveyard_radius;
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};
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static std::string PrimaryKey()
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{
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return std::string("id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"zone",
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"zone_version",
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"is_hard",
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"is_raid",
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"min_level",
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"max_level",
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"type",
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"type_data",
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"type_count",
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"assa_x",
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"assa_y",
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"assa_z",
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"assa_h",
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"text",
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"duration",
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"zone_in_time",
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"win_points",
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"lose_points",
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"theme",
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"zone_in_zone_id",
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"zone_in_x",
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"zone_in_y",
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"zone_in_object_id",
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"dest_x",
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"dest_y",
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"dest_z",
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"dest_h",
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"graveyard_zone_id",
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"graveyard_x",
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"graveyard_y",
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"graveyard_z",
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"graveyard_radius",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string InsertColumnsRaw()
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{
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std::vector<std::string> insert_columns;
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for (auto &column : Columns()) {
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if (column == PrimaryKey()) {
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continue;
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}
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insert_columns.push_back(column);
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}
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return std::string(implode(", ", insert_columns));
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}
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static std::string TableName()
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{
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return std::string("adventure_template");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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InsertColumnsRaw()
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);
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}
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static AdventureTemplate NewEntity()
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{
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AdventureTemplate entry{};
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entry.id = 0;
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entry.zone = "";
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entry.zone_version = 0;
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entry.is_hard = 0;
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entry.is_raid = 0;
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entry.min_level = 1;
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entry.max_level = 65;
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entry.type = 0;
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entry.type_data = 0;
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entry.type_count = 0;
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entry.assa_x = 0;
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entry.assa_y = 0;
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entry.assa_z = 0;
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entry.assa_h = 0;
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entry.text = "";
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entry.duration = 7200;
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entry.zone_in_time = 1800;
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entry.win_points = 0;
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entry.lose_points = 0;
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entry.theme = 1;
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entry.zone_in_zone_id = 0;
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entry.zone_in_x = 0;
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entry.zone_in_y = 0;
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entry.zone_in_object_id = 0;
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entry.dest_x = 0;
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entry.dest_y = 0;
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entry.dest_z = 0;
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entry.dest_h = 0;
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entry.graveyard_zone_id = 0;
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entry.graveyard_x = 0;
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entry.graveyard_y = 0;
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entry.graveyard_z = 0;
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entry.graveyard_radius = 0;
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return entry;
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}
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static AdventureTemplate GetAdventureTemplateEntry(
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const std::vector<AdventureTemplate> &adventure_templates,
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int adventure_template_id
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)
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{
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for (auto &adventure_template : adventure_templates) {
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if (adventure_template.id == adventure_template_id) {
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return adventure_template;
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}
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}
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return NewEntity();
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}
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static AdventureTemplate FindOne(
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int adventure_template_id
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)
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{
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auto results = content_db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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BaseSelect(),
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adventure_template_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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AdventureTemplate entry{};
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entry.id = atoi(row[0]);
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entry.zone = row[1] ? row[1] : "";
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entry.zone_version = atoi(row[2]);
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entry.is_hard = atoi(row[3]);
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entry.is_raid = atoi(row[4]);
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entry.min_level = atoi(row[5]);
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entry.max_level = atoi(row[6]);
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entry.type = atoi(row[7]);
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entry.type_data = atoi(row[8]);
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entry.type_count = atoi(row[9]);
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entry.assa_x = atof(row[10]);
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entry.assa_y = atof(row[11]);
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entry.assa_z = atof(row[12]);
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entry.assa_h = atof(row[13]);
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entry.text = row[14] ? row[14] : "";
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entry.duration = atoi(row[15]);
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entry.zone_in_time = atoi(row[16]);
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entry.win_points = atoi(row[17]);
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entry.lose_points = atoi(row[18]);
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entry.theme = atoi(row[19]);
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entry.zone_in_zone_id = atoi(row[20]);
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entry.zone_in_x = atof(row[21]);
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entry.zone_in_y = atof(row[22]);
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entry.zone_in_object_id = atoi(row[23]);
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entry.dest_x = atof(row[24]);
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entry.dest_y = atof(row[25]);
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entry.dest_z = atof(row[26]);
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entry.dest_h = atof(row[27]);
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entry.graveyard_zone_id = atoi(row[28]);
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entry.graveyard_x = atof(row[29]);
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entry.graveyard_y = atof(row[30]);
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entry.graveyard_z = atof(row[31]);
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entry.graveyard_radius = atof(row[32]);
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return entry;
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}
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return NewEntity();
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}
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static int DeleteOne(
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int adventure_template_id
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)
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{
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auto results = content_db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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adventure_template_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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AdventureTemplate adventure_template_entry
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)
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{
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std::vector<std::string> update_values;
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auto columns = Columns();
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update_values.push_back(columns[1] + " = '" + EscapeString(adventure_template_entry.zone) + "'");
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update_values.push_back(columns[2] + " = " + std::to_string(adventure_template_entry.zone_version));
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update_values.push_back(columns[3] + " = " + std::to_string(adventure_template_entry.is_hard));
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update_values.push_back(columns[4] + " = " + std::to_string(adventure_template_entry.is_raid));
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update_values.push_back(columns[5] + " = " + std::to_string(adventure_template_entry.min_level));
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update_values.push_back(columns[6] + " = " + std::to_string(adventure_template_entry.max_level));
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update_values.push_back(columns[7] + " = " + std::to_string(adventure_template_entry.type));
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update_values.push_back(columns[8] + " = " + std::to_string(adventure_template_entry.type_data));
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update_values.push_back(columns[9] + " = " + std::to_string(adventure_template_entry.type_count));
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update_values.push_back(columns[10] + " = " + std::to_string(adventure_template_entry.assa_x));
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update_values.push_back(columns[11] + " = " + std::to_string(adventure_template_entry.assa_y));
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update_values.push_back(columns[12] + " = " + std::to_string(adventure_template_entry.assa_z));
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update_values.push_back(columns[13] + " = " + std::to_string(adventure_template_entry.assa_h));
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update_values.push_back(columns[14] + " = '" + EscapeString(adventure_template_entry.text) + "'");
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update_values.push_back(columns[15] + " = " + std::to_string(adventure_template_entry.duration));
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update_values.push_back(columns[16] + " = " + std::to_string(adventure_template_entry.zone_in_time));
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update_values.push_back(columns[17] + " = " + std::to_string(adventure_template_entry.win_points));
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update_values.push_back(columns[18] + " = " + std::to_string(adventure_template_entry.lose_points));
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update_values.push_back(columns[19] + " = " + std::to_string(adventure_template_entry.theme));
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update_values.push_back(columns[20] + " = " + std::to_string(adventure_template_entry.zone_in_zone_id));
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update_values.push_back(columns[21] + " = " + std::to_string(adventure_template_entry.zone_in_x));
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update_values.push_back(columns[22] + " = " + std::to_string(adventure_template_entry.zone_in_y));
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update_values.push_back(columns[23] + " = " + std::to_string(adventure_template_entry.zone_in_object_id));
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update_values.push_back(columns[24] + " = " + std::to_string(adventure_template_entry.dest_x));
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update_values.push_back(columns[25] + " = " + std::to_string(adventure_template_entry.dest_y));
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update_values.push_back(columns[26] + " = " + std::to_string(adventure_template_entry.dest_z));
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update_values.push_back(columns[27] + " = " + std::to_string(adventure_template_entry.dest_h));
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update_values.push_back(columns[28] + " = " + std::to_string(adventure_template_entry.graveyard_zone_id));
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update_values.push_back(columns[29] + " = " + std::to_string(adventure_template_entry.graveyard_x));
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update_values.push_back(columns[30] + " = " + std::to_string(adventure_template_entry.graveyard_y));
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update_values.push_back(columns[31] + " = " + std::to_string(adventure_template_entry.graveyard_z));
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update_values.push_back(columns[32] + " = " + std::to_string(adventure_template_entry.graveyard_radius));
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auto results = content_db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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implode(", ", update_values),
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PrimaryKey(),
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adventure_template_entry.id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static AdventureTemplate InsertOne(
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AdventureTemplate adventure_template_entry
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)
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{
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std::vector<std::string> insert_values;
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insert_values.push_back("'" + EscapeString(adventure_template_entry.zone) + "'");
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insert_values.push_back(std::to_string(adventure_template_entry.zone_version));
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insert_values.push_back(std::to_string(adventure_template_entry.is_hard));
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insert_values.push_back(std::to_string(adventure_template_entry.is_raid));
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insert_values.push_back(std::to_string(adventure_template_entry.min_level));
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insert_values.push_back(std::to_string(adventure_template_entry.max_level));
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insert_values.push_back(std::to_string(adventure_template_entry.type));
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insert_values.push_back(std::to_string(adventure_template_entry.type_data));
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insert_values.push_back(std::to_string(adventure_template_entry.type_count));
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insert_values.push_back(std::to_string(adventure_template_entry.assa_x));
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insert_values.push_back(std::to_string(adventure_template_entry.assa_y));
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insert_values.push_back(std::to_string(adventure_template_entry.assa_z));
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insert_values.push_back(std::to_string(adventure_template_entry.assa_h));
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insert_values.push_back("'" + EscapeString(adventure_template_entry.text) + "'");
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insert_values.push_back(std::to_string(adventure_template_entry.duration));
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insert_values.push_back(std::to_string(adventure_template_entry.zone_in_time));
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insert_values.push_back(std::to_string(adventure_template_entry.win_points));
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insert_values.push_back(std::to_string(adventure_template_entry.lose_points));
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insert_values.push_back(std::to_string(adventure_template_entry.theme));
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insert_values.push_back(std::to_string(adventure_template_entry.zone_in_zone_id));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_in_x));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_in_y));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_in_object_id));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.dest_x));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.dest_y));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.dest_z));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.dest_h));
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||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_zone_id));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_x));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_y));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_z));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_radius));
|
||||
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||||
auto results = content_db.QueryDatabase(
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||||
fmt::format(
|
||||
"{} VALUES ({})",
|
||||
BaseInsert(),
|
||||
implode(",", insert_values)
|
||||
)
|
||||
);
|
||||
|
||||
if (results.Success()) {
|
||||
adventure_template_entry.id = results.LastInsertedID();
|
||||
return adventure_template_entry;
|
||||
}
|
||||
|
||||
adventure_template_entry = NewEntity();
|
||||
|
||||
return adventure_template_entry;
|
||||
}
|
||||
|
||||
static int InsertMany(
|
||||
std::vector<AdventureTemplate> adventure_template_entries
|
||||
)
|
||||
{
|
||||
std::vector<std::string> insert_chunks;
|
||||
|
||||
for (auto &adventure_template_entry: adventure_template_entries) {
|
||||
std::vector<std::string> insert_values;
|
||||
|
||||
insert_values.push_back("'" + EscapeString(adventure_template_entry.zone) + "'");
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_version));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.is_hard));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.is_raid));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.min_level));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.max_level));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.type));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.type_data));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.type_count));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.assa_x));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.assa_y));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.assa_z));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.assa_h));
|
||||
insert_values.push_back("'" + EscapeString(adventure_template_entry.text) + "'");
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.duration));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_in_time));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.win_points));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.lose_points));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.theme));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_in_zone_id));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_in_x));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_in_y));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.zone_in_object_id));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.dest_x));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.dest_y));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.dest_z));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.dest_h));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_zone_id));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_x));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_y));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_z));
|
||||
insert_values.push_back(std::to_string(adventure_template_entry.graveyard_radius));
|
||||
|
||||
insert_chunks.push_back("(" + implode(",", insert_values) + ")");
|
||||
}
|
||||
|
||||
std::vector<std::string> insert_values;
|
||||
|
||||
auto results = content_db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES {}",
|
||||
BaseInsert(),
|
||||
implode(",", insert_chunks)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static std::vector<AdventureTemplate> All()
|
||||
{
|
||||
std::vector<AdventureTemplate> all_entries;
|
||||
|
||||
auto results = content_db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{}",
|
||||
BaseSelect()
|
||||
)
|
||||
);
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
AdventureTemplate entry{};
|
||||
|
||||
entry.id = atoi(row[0]);
|
||||
entry.zone = row[1] ? row[1] : "";
|
||||
entry.zone_version = atoi(row[2]);
|
||||
entry.is_hard = atoi(row[3]);
|
||||
entry.is_raid = atoi(row[4]);
|
||||
entry.min_level = atoi(row[5]);
|
||||
entry.max_level = atoi(row[6]);
|
||||
entry.type = atoi(row[7]);
|
||||
entry.type_data = atoi(row[8]);
|
||||
entry.type_count = atoi(row[9]);
|
||||
entry.assa_x = atof(row[10]);
|
||||
entry.assa_y = atof(row[11]);
|
||||
entry.assa_z = atof(row[12]);
|
||||
entry.assa_h = atof(row[13]);
|
||||
entry.text = row[14] ? row[14] : "";
|
||||
entry.duration = atoi(row[15]);
|
||||
entry.zone_in_time = atoi(row[16]);
|
||||
entry.win_points = atoi(row[17]);
|
||||
entry.lose_points = atoi(row[18]);
|
||||
entry.theme = atoi(row[19]);
|
||||
entry.zone_in_zone_id = atoi(row[20]);
|
||||
entry.zone_in_x = atof(row[21]);
|
||||
entry.zone_in_y = atof(row[22]);
|
||||
entry.zone_in_object_id = atoi(row[23]);
|
||||
entry.dest_x = atof(row[24]);
|
||||
entry.dest_y = atof(row[25]);
|
||||
entry.dest_z = atof(row[26]);
|
||||
entry.dest_h = atof(row[27]);
|
||||
entry.graveyard_zone_id = atoi(row[28]);
|
||||
entry.graveyard_x = atof(row[29]);
|
||||
entry.graveyard_y = atof(row[30]);
|
||||
entry.graveyard_z = atof(row[31]);
|
||||
entry.graveyard_radius = atof(row[32]);
|
||||
|
||||
all_entries.push_back(entry);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
static std::vector<AdventureTemplate> GetWhere(std::string where_filter)
|
||||
{
|
||||
std::vector<AdventureTemplate> all_entries;
|
||||
|
||||
auto results = content_db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE {}",
|
||||
BaseSelect(),
|
||||
where_filter
|
||||
)
|
||||
);
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
AdventureTemplate entry{};
|
||||
|
||||
entry.id = atoi(row[0]);
|
||||
entry.zone = row[1] ? row[1] : "";
|
||||
entry.zone_version = atoi(row[2]);
|
||||
entry.is_hard = atoi(row[3]);
|
||||
entry.is_raid = atoi(row[4]);
|
||||
entry.min_level = atoi(row[5]);
|
||||
entry.max_level = atoi(row[6]);
|
||||
entry.type = atoi(row[7]);
|
||||
entry.type_data = atoi(row[8]);
|
||||
entry.type_count = atoi(row[9]);
|
||||
entry.assa_x = atof(row[10]);
|
||||
entry.assa_y = atof(row[11]);
|
||||
entry.assa_z = atof(row[12]);
|
||||
entry.assa_h = atof(row[13]);
|
||||
entry.text = row[14] ? row[14] : "";
|
||||
entry.duration = atoi(row[15]);
|
||||
entry.zone_in_time = atoi(row[16]);
|
||||
entry.win_points = atoi(row[17]);
|
||||
entry.lose_points = atoi(row[18]);
|
||||
entry.theme = atoi(row[19]);
|
||||
entry.zone_in_zone_id = atoi(row[20]);
|
||||
entry.zone_in_x = atof(row[21]);
|
||||
entry.zone_in_y = atof(row[22]);
|
||||
entry.zone_in_object_id = atoi(row[23]);
|
||||
entry.dest_x = atof(row[24]);
|
||||
entry.dest_y = atof(row[25]);
|
||||
entry.dest_z = atof(row[26]);
|
||||
entry.dest_h = atof(row[27]);
|
||||
entry.graveyard_zone_id = atoi(row[28]);
|
||||
entry.graveyard_x = atof(row[29]);
|
||||
entry.graveyard_y = atof(row[30]);
|
||||
entry.graveyard_z = atof(row[31]);
|
||||
entry.graveyard_radius = atof(row[32]);
|
||||
|
||||
all_entries.push_back(entry);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
static int DeleteWhere(std::string where_filter)
|
||||
{
|
||||
auto results = content_db.QueryDatabase(
|
||||
fmt::format(
|
||||
"DELETE FROM {} WHERE {}",
|
||||
TableName(),
|
||||
PrimaryKey(),
|
||||
where_filter
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_BASE_ADVENTURE_TEMPLATE_REPOSITORY_H
|
||||
Reference in New Issue
Block a user