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Added initial duration to buff tracking and corrected buff removal
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@@ -228,6 +228,7 @@ struct Buffs_Struct {
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uint32 casterid; // Maybe change this to a pointer sometime, but gotta make sure it's 0'd when it no longer points to anything
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char caster_name[64];
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int32 ticsremaining;
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int32 initialduration;
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uint32 counters;
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uint32 hit_number; //the number of physical hits this buff can take before it fades away, lots of druid armor spells take advantage of this mixed with powerful effects
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uint32 melee_rune;
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