Added initial duration to buff tracking and corrected buff removal

This commit is contained in:
dannuic
2026-04-30 00:33:42 -06:00
parent 190af8d3f6
commit c95611e018
12 changed files with 54 additions and 29 deletions
+7 -6
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@@ -113,8 +113,13 @@ void ClientPatch::SendSingleBuffChange(Mob* sender, const Buffs_Struct& buff, in
// first, send to self if self is client, which takes the definition and the refresh
if (sender->IsClient()) {
Client* c = sender->CastToClient();
FastQueuePacket(c, &IBuff::BuffDefinition, GetClientComponent<IBuff>(c), sender, buff, slot, remove);
FastQueuePacket(c, &IBuff::RefreshBuffs, GetClientComponent<IBuff>(c), OP_RefreshBuffs, sender, remove, suspended, slots);
IBuff* component = GetClientComponent<IBuff>(c);
FastQueuePacket(c, &IBuff::BuffDefinition, component, sender, buff, slot, remove);
FastQueuePacket(c, &IBuff::RefreshBuffs, component, OP_RefreshBuffs, sender, remove, suspended, slots);
// the client doesn't automatically do this for some reason pre-TOB
if (remove && component->NeedsWearMessage())
c->SendColoredText(Chat::Spells, spells[buff.spellid].spell_fades);
}
// the rest of the buff packets do not take the definition, only the refresh
@@ -131,8 +136,4 @@ void ClientPatch::SendSingleBuffChange(Mob* sender, const Buffs_Struct& buff, in
QueueClientsByTarget(sender, ackreq, ShouldSendTargetBuffs, mutate)(
&IBuff::RefreshBuffs, GetClientComponent<IBuff>, OP_RefreshTargetBuffs, sender, remove, suspended, slots);
// the client doesn't automatically do this for some reason, only send it to the sender (TOB doesn't actually need this, but it doesn't double show the message)
if (remove && sender->IsClient())
sender->CastToClient()->SendColoredText(Chat::Spells, spells[buff.spellid].spell_fades);
}
+1
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@@ -123,6 +123,7 @@ void FastQueuePacket(Client* c, Fun fun, Obj* obj, Args&&... args)
if (app) {
// FastQueuePacket specifically takes lifetime management of packet, so release here
EQApplicationPacket* packet = app.release();
LogNetcode("S->C FastQueuePacket {}", DumpPacketToString(packet));
c->FastQueuePacket(&packet);
}
}
+1
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@@ -228,6 +228,7 @@ struct Buffs_Struct {
uint32 casterid; // Maybe change this to a pointer sometime, but gotta make sure it's 0'd when it no longer points to anything
char caster_name[64];
int32 ticsremaining;
int32 initialduration;
uint32 counters;
uint32 hit_number; //the number of physical hits this buff can take before it fades away, lots of druid armor spells take advantage of this mixed with powerful effects
uint32 melee_rune;
+5 -4
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@@ -4243,9 +4243,6 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
if(!IsValidSpell(buffs[slot].spellid))
return;
if (IsClient() && !CastToClient()->IsDead())
ClientPatch::SendSingleBuffChange(this, buffs[slot], slot);
LogSpells("Fading buff [{}] from slot [{}]", buffs[slot].spellid, slot);
const auto has_fade_event = parse->SpellHasQuestSub(buffs[slot].spellid, EVENT_SPELL_FADE);
@@ -4650,8 +4647,12 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
if (spells[buffs[slot].spellid].nimbus_effect > 0)
RemoveNimbusEffect(spells[buffs[slot].spellid].nimbus_effect);
buffs[slot].spellid = SPELL_UNKNOWN;
// the client expects remaining duration to be 0 in the single packet change
buffs[slot].ticsremaining = 0;
ClientPatch::SendSingleBuffChange(this, buffs[slot], slot, true);
// don't set the spell to unknown until after the server has sent the single remove packets
buffs[slot].spellid = SPELL_UNKNOWN;
ClientPatch::SendFullBuffRefresh(this);
// we will eventually call CalcBonuses() even if we skip it right here, so should correct itself if we still have them
+1
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@@ -3720,6 +3720,7 @@ int Mob::AddBuff(Mob *caster, int32 spell_id, int duration, int32 level_override
memset(buffs[emptyslot].caster_name, 0, 64);
buffs[emptyslot].casterid = caster ? caster->GetID() : 0;
buffs[emptyslot].ticsremaining = duration;
buffs[emptyslot].initialduration = duration;
buffs[emptyslot].counters = CalculateCounters(spell_id);
buffs[emptyslot].hit_number = spells[spell_id].hit_number;
buffs[emptyslot].client = caster ? caster->IsClient() : 0;