[Cleanup] Remove CountNPC() and QueueManaged() from entity.cpp/entity.h (#3346)

# Notes
- These are unused.
This commit is contained in:
Alex King
2023-05-17 08:58:50 -04:00
committed by GitHub
parent b7a1fc6644
commit c93054421f
2 changed files with 0 additions and 33 deletions
-3
View File
@@ -428,7 +428,6 @@ public:
void QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, EQ::versions::ClientVersionBitmask client_version_bits = EQ::versions::ClientVersionBitmask::maskAllClients);
void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void AEAttack(
Mob *attacker,
@@ -455,13 +454,11 @@ public:
Trap* FindNearbyTrap(Mob* searcher, float max_dist, float &curdist, bool detected = false);
void AddHealAggro(Mob* target, Mob* caster, uint16 hate);
Mob* FindDefenseNPC(uint32 npcid);
void OpenDoorsNear(Mob* opener);
void UpdateWho(bool iSendFullUpdate = false);
char* MakeNameUnique(char* name);
static char* RemoveNumbers(char* name);
void SignalMobsByNPCID(uint32 npc_type, int signal_id);
void CountNPC(uint32* NPCCount, uint32* NPCLootCount, uint32* gmspawntype_count);
void RemoveEntity(uint16 id);
void SendPetitionToAdmins(Petition* pet);
void SendPetitionToAdmins();