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[Commands] Cleanup #npcedit, #lastname, #title, and #titlesuffix Commands. (#2215)
* [Commands] Cleanup #lastname, #npcedit, #title, and #titlesuffix Commands. - Cleanup messages and logic. * Update emu_constants.h * Update command.cpp * Update command.cpp * Cleanup of GetXName methods to not define map unnecessarily. * Update emu_constants.cpp * Update npcedit.cpp
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+24
-3
@@ -221,7 +221,7 @@ namespace EQ
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stanceBurnAE
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};
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enum GravityBehavior : uint8 {
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enum GravityBehavior : int8 {
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Ground,
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Flying,
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Levitating,
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@@ -237,6 +237,21 @@ namespace EQ
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Trap
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};
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enum StuckBehavior : uint8 {
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RunToTarget,
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WarpToTarget,
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TakeNoAction,
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EvadeCombat
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};
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enum SpawnAnimations : uint8 {
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Standing,
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Sitting,
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Crouching,
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Laying,
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Looting
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};
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const char *GetStanceName(StanceType stance_type);
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int ConvertStanceTypeToIndex(StanceType stance_type);
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@@ -246,8 +261,8 @@ namespace EQ
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extern const std::map<uint32, std::string>& GetLDoNThemeMap();
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std::string GetLDoNThemeName(uint32 theme_id);
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extern const std::map<uint8, std::string>& GetFlyModeMap();
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std::string GetFlyModeName(uint8 flymode_id);
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extern const std::map<int8, std::string>& GetFlyModeMap();
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std::string GetFlyModeName(int8 flymode_id);
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extern const std::map<bodyType, std::string>& GetBodyTypeMap();
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std::string GetBodyTypeName(bodyType bodytype_id);
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@@ -261,6 +276,12 @@ namespace EQ
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extern const std::map<uint8, std::string>& GetEnvironmentalDamageMap();
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std::string GetEnvironmentalDamageName(uint8 damage_type);
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extern const std::map<uint8, std::string>& GetStuckBehaviorMap();
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std::string GetStuckBehaviorName(uint8 behavior_id);
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extern const std::map<uint8, std::string>& GetSpawnAnimationMap();
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std::string GetSpawnAnimationName(uint8 animation_id);
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const int STANCE_TYPE_FIRST = stancePassive;
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const int STANCE_TYPE_LAST = stanceBurnAE;
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const int STANCE_TYPE_COUNT = stanceBurnAE;
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