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Move inventory log calls to LogInventory
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+5
-5
@@ -943,7 +943,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
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}
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Log(Logs::Moderate, Logs::Inventory, "MakeLootRequestPackets() LootRequestType %u for %s", loot_request_type, client->GetName());
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LogInventory("MakeLootRequestPackets() LootRequestType [{}] for [{}]", (int) loot_request_type, client->GetName());
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if (loot_request_type == LootRequestType::Forbidden) {
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SendLootReqErrorPacket(client, LootResponse::NotAtThisTime);
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@@ -1027,13 +1027,13 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
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if (pkitem->RecastDelay)
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pkinst->SetRecastTimestamp(timestamps.count(pkitem->RecastType) ? timestamps.at(pkitem->RecastType) : 0);
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Log(Logs::Detail, Logs::Inventory, "MakeLootRequestPackets() Slot %u, Item '%s'", EQEmu::invslot::CORPSE_BEGIN, pkitem->Name);
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LogInventory("MakeLootRequestPackets() Slot [{}], Item [{}]", EQEmu::invslot::CORPSE_BEGIN, pkitem->Name);
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client->SendItemPacket(EQEmu::invslot::CORPSE_BEGIN, pkinst, ItemPacketLoot);
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safe_delete(pkinst);
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}
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else {
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Log(Logs::General, Logs::Inventory, "MakeLootRequestPackets() PlayerKillItem %i not found", pkitemid);
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LogInventory("MakeLootRequestPackets() PlayerKillItem [{}] not found", pkitemid);
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client->Message(Chat::Red, "PlayerKillItem (id: %i) could not be found!", pkitemid);
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}
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@@ -1083,7 +1083,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
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if (item->RecastDelay)
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inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
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Log(Logs::Moderate, Logs::Inventory, "MakeLootRequestPackets() Slot %i, Item '%s'", loot_slot, item->Name);
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LogInventory("MakeLootRequestPackets() Slot [{}], Item [{}]", loot_slot, item->Name);
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client->SendItemPacket(loot_slot, inst, ItemPacketLoot);
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safe_delete(inst);
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@@ -1107,7 +1107,7 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
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auto lootitem = (LootingItem_Struct *)app->pBuffer;
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Log(Logs::Moderate, Logs::Inventory, "LootItem() LootRequestType %u, Slot %u for %s", loot_request_type, lootitem->slot_id, client->GetName());
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LogInventory("LootItem() LootRequestType [{}], Slot [{}] for [{}]", (int) loot_request_type, lootitem->slot_id, client->GetName());
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if (loot_request_type < LootRequestType::GMAllowed) { // LootRequestType::Forbidden and LootRequestType::GMPeek
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client->QueuePacket(app);
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