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[Performance] Send Smarter Emote Packets (#4818)
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@@ -61,6 +61,7 @@ public:
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void CLEKeepAlive(uint32 numupdates, uint32* wid);
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void CLEAdd(uint32 login_server_id, const char* login_server_name, const char* login_name, const char* login_key, int16 world_admin = AccountStatus::Player, uint32 ip_address = 0, uint8 is_local=0);
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std::vector<uint32_t> GetGuildZoneServers(uint32 guild_id);
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std::vector<uint32_t> GetZoneServersWithGMs();
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void UpdateClientGuild(uint32 char_id, uint32 guild_id);
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bool IsAccountInGame(uint32 iLSID);
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