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Actually fix pet warp range ...
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@ -1428,7 +1428,7 @@ void Mob::AI_Process() {
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if (dist >= 5625)
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if (dist >= 5625)
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speed = GetRunspeed();
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speed = GetRunspeed();
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if (distz > 100)
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if (dist >= 202500 || distz > 100) // dist >= 450
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{
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{
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m_Position = ownerPos;
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m_Position = ownerPos;
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SendPositionUpdate();
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SendPositionUpdate();
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