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Build Improvements (#5033)
* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
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#include "../client.h"
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#include "show/aas.cpp"
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#include "show/aa_points.cpp"
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#include "show/aggro.cpp"
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#include "show/auto_login.cpp"
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#include "show/buffs.cpp"
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#include "show/buried_corpse_count.cpp"
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#include "show/client_version_summary.cpp"
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#include "show/content_flags.cpp"
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#include "show/currencies.cpp"
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#include "show/distance.cpp"
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#include "show/emotes.cpp"
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#include "show/field_of_view.cpp"
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#include "show/flags.cpp"
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#include "show/group_info.cpp"
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#include "show/hatelist.cpp"
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#include "show/inventory.cpp"
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#include "show/keyring.cpp"
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#include "show/ip_lookup.cpp"
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#include "show/line_of_sight.cpp"
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#include "show/network.cpp"
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#include "show/network_stats.cpp"
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#include "show/npc_global_loot.cpp"
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#include "show/npc_stats.cpp"
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#include "show/npc_type.cpp"
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#include "show/peqzone_flags.cpp"
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#include "show/petition.cpp"
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#include "show/petition_info.cpp"
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#include "show/proximity.cpp"
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#include "show/quest_errors.cpp"
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#include "show/quest_globals.cpp"
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#include "show/recipe.cpp"
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#include "show/server_info.cpp"
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#include "show/skills.cpp"
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#include "show/spawn_status.cpp"
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#include "show/special_abilities.cpp"
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#include "show/spells.cpp"
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#include "show/spells_list.cpp"
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#include "show/stats.cpp"
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#include "show/timers.cpp"
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#include "show/traps.cpp"
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#include "show/uptime.cpp"
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#include "show/variable.cpp"
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#include "show/version.cpp"
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#include "show/waypoints.cpp"
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#include "show/who.cpp"
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#include "show/xtargets.cpp"
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#include "show/zone_data.cpp"
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#include "show/zone_global_loot.cpp"
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#include "show/zone_loot.cpp"
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#include "show/zone_points.cpp"
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#include "show/zone_status.cpp"
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#include "show/zone_variables.cpp"
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void ShowAAs(Client* c, const Seperator* sep);
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void ShowAAPoints(Client* c, const Seperator* sep);
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void ShowAggro(Client* c, const Seperator* sep);
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void ShowAutoLogin(Client* c, const Seperator* sep);
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void ShowBuffs(Client* c, const Seperator* sep);
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void ShowBuriedCorpseCount(Client* c, const Seperator* sep);
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void ShowClientVersionSummary(Client* c, const Seperator* sep);
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void ShowContentFlags(Client* c, const Seperator* sep);
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void ShowCurrencies(Client* c, const Seperator* sep);
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void ShowDistance(Client* c, const Seperator* sep);
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void ShowEmotes(Client* c, const Seperator* sep);
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void ShowFieldOfView(Client* c, const Seperator* sep);
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void ShowFlags(Client* c, const Seperator* sep);
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void ShowGroupInfo(Client* c, const Seperator* sep);
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void ShowHateList(Client* c, const Seperator* sep);
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void ShowInventory(Client* c, const Seperator* sep);
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void ShowIPLookup(Client* c, const Seperator* sep);
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void ShowKeyring(Client* c, const Seperator* sep);
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void ShowLineOfSight(Client* c, const Seperator* sep);
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void ShowNetwork(Client* c, const Seperator* sep);
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void ShowNetworkStats(Client* c, const Seperator* sep);
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void ShowNPCGlobalLoot(Client* c, const Seperator* sep);
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void ShowNPCStats(Client* c, const Seperator* sep);
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void ShowNPCType(Client* c, const Seperator* sep);
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void ShowPEQZoneFlags(Client* c, const Seperator* sep);
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void ShowPetition(Client* c, const Seperator* sep);
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void ShowPetitionInfo(Client* c, const Seperator* sep);
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void ShowProximity(Client* c, const Seperator* sep);
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void ShowQuestErrors(Client* c, const Seperator* sep);
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void ShowQuestGlobals(Client* c, const Seperator* sep);
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void ShowRecipe(Client* c, const Seperator* sep);
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void ShowServerInfo(Client* c, const Seperator* sep);
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void ShowSkills(Client* c, const Seperator* sep);
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void ShowSpawnStatus(Client* c, const Seperator* sep);
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void ShowSpecialAbilities(Client* c, const Seperator* sep);
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void ShowSpells(Client* c, const Seperator* sep);
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void ShowSpellsList(Client* c, const Seperator* sep);
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void ShowStats(Client* c, const Seperator* sep);
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void ShowTimers(Client* c, const Seperator* sep);
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void ShowTraps(Client* c, const Seperator* sep);
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void ShowUptime(Client* c, const Seperator* sep);
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void ShowVariable(Client* c, const Seperator* sep);
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void ShowVersion(Client* c, const Seperator* sep);
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void ShowWaypoints(Client* c, const Seperator* sep);
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void ShowWho(Client* c, const Seperator* sep);
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void ShowXTargets(Client* c, const Seperator* sep);
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void ShowZoneData(Client* c, const Seperator* sep);
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void ShowZoneGlobalLoot(Client* c, const Seperator* sep);
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void ShowZoneLoot(Client* c, const Seperator* sep);
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void ShowZonePoints(Client* c, const Seperator* sep);
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void ShowZoneStatus(Client* c, const Seperator* sep);
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void ShowZoneVariables(Client* c, const Seperator* sep);
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void command_show(Client *c, const Seperator *sep)
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{
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