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Few tweaks to rules loading code - broadcast all zones that have loaded when #reloadallrules is used
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@@ -1765,8 +1765,13 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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}
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break;
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}
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case ServerOP_ReloadRules:
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{
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case ServerOP_ReloadRules: {
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worldserver.SendEmoteMessage(
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0, 0, 0, 15,
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"Rules reloaded for Zone: '%s' Instance ID: %u",
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zone->GetLongName(),
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zone->GetInstanceID()
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);
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RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset());
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break;
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}
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