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[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -1756,6 +1756,11 @@ int Perl_Client_GetClientMaxLevel(Client* self)
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return self->GetClientMaxLevel();
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}
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void Perl_Client_ShowZoneShardMenu(Client* self) // @categories Script Utility
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{
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self->ShowZoneShardMenu();
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}
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DynamicZoneLocation GetDynamicZoneLocationFromHash(perl::hash table)
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{
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// dynamic zone helper method, defaults invalid/missing keys to 0
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@@ -3742,6 +3747,7 @@ void perl_register_client()
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package.add("SetTitleSuffix", (void(*)(Client*, std::string))&Perl_Client_SetTitleSuffix);
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package.add("SetTitleSuffix", (void(*)(Client*, std::string, bool))&Perl_Client_SetTitleSuffix);
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package.add("SetZoneFlag", &Perl_Client_SetZoneFlag);
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package.add("ShowZoneShardMenu", &Perl_Client_ShowZoneShardMenu);
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package.add("Signal", &Perl_Client_Signal);
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package.add("SignalClient", &Perl_Client_SignalClient);
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package.add("SilentMessage", &Perl_Client_SilentMessage);
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