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[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -915,7 +915,8 @@ luabind::scope lua_register_packet_opcodes() {
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luabind::value("Marquee", static_cast<int>(OP_Marquee)),
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luabind::value("ClientTimeStamp", static_cast<int>(OP_ClientTimeStamp)),
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luabind::value("GuildPromote", static_cast<int>(OP_GuildPromote)),
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luabind::value("Fling", static_cast<int>(OP_Fling))
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luabind::value("Fling", static_cast<int>(OP_Fling)),
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luabind::value("PickZoneWindow", static_cast<int>(OP_PickZoneWindow))
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)];
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}
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