mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 00:58:26 +00:00
[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
@@ -587,6 +587,7 @@ public:
|
||||
void DialogueWindow(std::string markdown);
|
||||
|
||||
bool ReloadDataBuckets();
|
||||
void ShowZoneShardMenu();
|
||||
|
||||
Lua_Expedition CreateExpedition(luabind::object expedition_info);
|
||||
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players);
|
||||
|
||||
Reference in New Issue
Block a user