[Zone] Implement zone player count sharding (#4536)

* [Zone] Implement zone player count sharding

* Update client.cpp

* Update database_instances.cpp

* You must request a shard change from the zone you are currently in.

* // zone sharding

* You cannot request a shard change while in combat.

* Query adjustment

* Use safe coords

* Changes

* Fixes to instance query

* Push

* Push

* Final push

* Update client.cpp

* Update eq_packet_structs.h

* Remove pick menu

* Comment

* Update character_data_repository.h

* Update zoning.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Chris Miles
2025-01-08 17:41:16 -06:00
committed by GitHub
parent 15684567cf
commit c82f1b9afc
22 changed files with 443 additions and 22 deletions
+12 -4
View File
@@ -3436,13 +3436,14 @@ void Lua_Client::AreaTaunt(float range, int bonus_hate)
entity_list.AETaunt(self, range, bonus_hate);
}
luabind::object Lua_Client::GetInventorySlots(lua_State* L) {
luabind::object Lua_Client::GetInventorySlots(lua_State* L)
{
auto lua_table = luabind::newtable(L);
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
int index = 1;
for (const int16& slot_id : self->GetInventorySlots()) {
auto self = reinterpret_cast<NativeType *>(d_);
int index = 1;
for (const int16 &slot_id: self->GetInventorySlots()) {
lua_table[index] = slot_id;
index++;
}
@@ -3451,6 +3452,12 @@ luabind::object Lua_Client::GetInventorySlots(lua_State* L) {
return lua_table;
}
void Lua_Client::ShowZoneShardMenu()
{
Lua_Safe_Call_Void();
self->ShowZoneShardMenu();
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@@ -3970,6 +3977,7 @@ luabind::scope lua_register_client() {
.def("SetTint", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetTint)
.def("SetTitleSuffix", (void(Lua_Client::*)(const char *))&Lua_Client::SetTitleSuffix)
.def("SetZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::SetZoneFlag)
.def("ShowZoneShardMenu", (void(Lua_Client::*)(void))&Lua_Client::ShowZoneShardMenu)
.def("Signal", (void(Lua_Client::*)(int))&Lua_Client::Signal)
.def("Sit", (void(Lua_Client::*)(void))&Lua_Client::Sit)
.def("Stand", (void(Lua_Client::*)(void))&Lua_Client::Stand)