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[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -0,0 +1,137 @@
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#include "../client.h"
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void command_zone_shard(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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if (!RuleB(Zone, ZoneShardQuestMenuOnly)) {
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c->ShowZoneShardMenu();
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}
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return;
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}
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if (c->GetAggroCount() > 0) {
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c->Message(Chat::White, "You cannot request a shard change while in combat.");
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return;
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}
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std::string zone_input = sep->arg[1];
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uint32 zone_id = 0;
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// if input is id
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if (Strings::IsNumber(zone_input)) {
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zone_id = Strings::ToInt(zone_input);
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// validate
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if (zone_id != 0 && !GetZone(zone_id)) {
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c->Message(Chat::White, fmt::format("Could not find zone by id [{}]", zone_id).c_str());
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return;
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}
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}
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else {
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// validate
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if (!zone_store.GetZone(zone_input)) {
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c->Message(Chat::White, fmt::format("Could not find zone by short_name [{}]", zone_input).c_str());
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return;
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}
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// validate we got id
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zone_id = ZoneID(zone_input);
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if (zone_id == 0) {
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c->Message(Chat::White, fmt::format("Could not find zone id by short_name [{}]", zone_input).c_str());
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return;
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}
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}
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auto z = GetZone(zone_id);
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if (z && z->shard_at_player_count == 0) {
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c->Message(Chat::White, "Zone does not have sharding enabled.");
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return;
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}
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auto instance_id = sep->arg[2] ? Strings::ToBigInt(sep->arg[2]) : 0;
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if (instance_id < -1) {
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c->Message(Chat::White, "You must enter a valid Instance ID.");
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return;
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}
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if (zone_id == c->GetZoneID() && c->GetInstanceID() == instance_id) {
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c->Message(Chat::White, "You are already in this shard.");
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return;
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}
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if (zone_id != c->GetZoneID()) {
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c->Message(Chat::White, "You must request a shard change from the zone you are currently in.");
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return;
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}
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auto results = CharacterDataRepository::GetInstanceZonePlayerCounts(database, c->GetZoneID());
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if (results.size() <= 1) {
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c->Message(Chat::White, "No shards found.");
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return;
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}
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if (instance_id > 0) {
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if (!database.CheckInstanceExists(instance_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Instance ID {} does not exist.",
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instance_id
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).c_str()
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);
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return;
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}
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auto instance_zone_id = database.GetInstanceZoneID(instance_id);
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if (!instance_zone_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Instance ID {} not found or zone is set to null.",
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instance_id
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).c_str()
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);
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return;
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}
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if (instance_zone_id != zone_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Instance Zone ID {} does not match zone ID {}.",
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instance_id,
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zone_id
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).c_str()
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);
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return;
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}
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if (!database.CheckInstanceByCharID(instance_id, c->CharacterID())) {
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database.AddClientToInstance(instance_id, c->CharacterID());
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}
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if (!database.VerifyInstanceAlive(instance_id, c->CharacterID())) {
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c->Message(
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Chat::White,
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fmt::format(
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"Instance ID {} expired.",
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instance_id
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).c_str()
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);
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return;
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}
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}
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c->MovePC(
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zone_id,
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instance_id,
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c->GetX(),
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c->GetY(),
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c->GetZ(),
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c->GetHeading(),
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0,
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ZoneSolicited
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);
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}
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