[Zone] Implement zone player count sharding (#4536)

* [Zone] Implement zone player count sharding

* Update client.cpp

* Update database_instances.cpp

* You must request a shard change from the zone you are currently in.

* // zone sharding

* You cannot request a shard change while in combat.

* Query adjustment

* Use safe coords

* Changes

* Fixes to instance query

* Push

* Push

* Final push

* Update client.cpp

* Update eq_packet_structs.h

* Remove pick menu

* Comment

* Update character_data_repository.h

* Update zoning.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Chris Miles
2025-01-08 17:41:16 -06:00
committed by GitHub
parent 15684567cf
commit c82f1b9afc
22 changed files with 443 additions and 22 deletions
+1
View File
@@ -195,6 +195,7 @@ void command_wpadd(Client *c, const Seperator *sep);
void command_worldwide(Client *c, const Seperator *sep);
void command_zone(Client *c, const Seperator *sep);
void command_zone_instance(Client *c, const Seperator *sep);
void command_zone_shard(Client *c, const Seperator *sep);
void command_zonebootup(Client *c, const Seperator *sep);
void command_zoneshutdown(Client *c, const Seperator *sep);
void command_zopp(Client *c, const Seperator *sep);