mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
@@ -195,6 +195,7 @@ void command_wpadd(Client *c, const Seperator *sep);
|
||||
void command_worldwide(Client *c, const Seperator *sep);
|
||||
void command_zone(Client *c, const Seperator *sep);
|
||||
void command_zone_instance(Client *c, const Seperator *sep);
|
||||
void command_zone_shard(Client *c, const Seperator *sep);
|
||||
void command_zonebootup(Client *c, const Seperator *sep);
|
||||
void command_zoneshutdown(Client *c, const Seperator *sep);
|
||||
void command_zopp(Client *c, const Seperator *sep);
|
||||
|
||||
Reference in New Issue
Block a user