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[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -243,6 +243,7 @@ int command_init(void)
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command_add("zone", "[Zone ID|Zone Short Name] [X] [Y] [Z] - Teleport to specified Zone by ID or Short Name (coordinates are optional)", AccountStatus::Guide, command_zone) ||
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command_add("zonebootup", "[ZoneServerID] [shortname] - Make a zone server boot a specific zone", AccountStatus::GMLeadAdmin, command_zonebootup) ||
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command_add("zoneinstance", "[Instance ID] [X] [Y] [Z] - Teleport to specified Instance by ID (coordinates are optional)", AccountStatus::Guide, command_zone_instance) ||
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command_add("zoneshard", "[zone] [instance_id] - Teleport explicitly to a zone shard", AccountStatus::Player, command_zone_shard) ||
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command_add("zoneshutdown", "[shortname] - Shut down a zone server", AccountStatus::GMLeadAdmin, command_zoneshutdown) ||
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command_add("zsave", " Saves zheader to the database", AccountStatus::QuestTroupe, command_zsave)
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) {
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@@ -936,4 +937,5 @@ void command_bot(Client *c, const Seperator *sep)
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#include "gm_commands/zonebootup.cpp"
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#include "gm_commands/zoneshutdown.cpp"
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#include "gm_commands/zone_instance.cpp"
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#include "gm_commands/zone_shard.cpp"
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#include "gm_commands/zsave.cpp"
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