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[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -250,6 +250,7 @@ IN(OP_TraderBuy, TraderBuy_Struct);
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IN(OP_Trader, Trader_ShowItems_Struct);
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IN(OP_GMFind, GMSummon_Struct);
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IN(OP_PickPocket, PickPocket_Struct);
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IN(OP_PickZone, PickZone_Struct);
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IN(OP_Bind_Wound, BindWound_Struct);
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INr(OP_TrackTarget);
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INr(OP_Track);
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