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[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -35,7 +35,7 @@ N(OP_AltCurrencyMerchantRequest),
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N(OP_AltCurrencyPurchase),
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N(OP_AltCurrencyReclaim),
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N(OP_AltCurrencySell),
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N(OP_AltCurrencySellSelection), // Used by eqstr_us.txt 8066, 8068, 8069
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N(OP_AltCurrencySellSelection), // Used by eqstr_us.txt 8066, 8068, 8069
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N(OP_Animation),
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N(OP_AnnoyingZoneUnknown),
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N(OP_ApplyPoison),
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@@ -400,6 +400,8 @@ N(OP_PetitionSearchText),
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N(OP_PetitionUnCheckout),
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N(OP_PetitionUpdate),
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N(OP_PickPocket),
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N(OP_PickZone),
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N(OP_PickZoneWindow),
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N(OP_PlayerProfile),
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N(OP_PlayerStateAdd),
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N(OP_PlayerStateRemove),
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@@ -514,7 +516,7 @@ N(OP_ShopPlayerSell),
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N(OP_ShopSendParcel),
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N(OP_ShopDeleteParcel),
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N(OP_ShopRespondParcel),
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N(OP_ShopRetrieveParcel),
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N(OP_ShopRetrieveParcel),
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N(OP_ShopParcelIcon),
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N(OP_ShopRequest),
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N(OP_SimpleMessage),
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