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[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -5791,6 +5791,18 @@ ALTER TABLE `trader`
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.match = "float",
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.sql = R"(
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ALTER TABLE `npc_types` MODIFY COLUMN `walkspeed` float NOT NULL DEFAULT 0;
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)",
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.content_schema_update = true
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},
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ManifestEntry{
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.version = 9288,
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.description = "2024_11_10_zone_player_partitioning.sql",
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.check = "SHOW CREATE TABLE `zone`",
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.condition = "missing",
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.match = "shard_at_player_count",
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.sql = R"(
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ALTER TABLE `zone`
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ADD COLUMN `shard_at_player_count` int(11) NULL DEFAULT 0 AFTER `seconds_before_idle`;
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)",
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.content_schema_update = true
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}
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