[Logging] More AI Logging Cleanup (#2616)

* [Logging] Additional AI Cleanup

* More cleanup/formatting fixes

* Typo
This commit is contained in:
Aeadoin
2022-12-10 18:36:40 -05:00
committed by GitHub
parent 3dfeda9cea
commit c8218574cc
16 changed files with 143 additions and 140 deletions
+2 -2
View File
@@ -2551,7 +2551,7 @@ void Mob::SendIllusionPacket(
}
LogSpells(
"Illusion: Race [{}] Gender [{}] Texture [{}] HelmTexture [{}] HairColor [{}] BeardColor [{}] EyeColor1 [{}] EyeColor2 [{}] HairStyle [{}] Face [{}] DrakkinHeritage [{}] DrakkinTattoo [{}] DrakkinDetails [{}] Size [{}]",
"[Mob::SendIllusionPacket] Illusion: Race [{}] Gender [{}] Texture [{}] HelmTexture [{}] HairColor [{}] BeardColor [{}] EyeColor1 [{}] EyeColor2 [{}] HairStyle [{}] Face [{}] DrakkinHeritage [{}] DrakkinTattoo [{}] DrakkinDetails [{}] Size [{}]",
race,
gender,
new_texture,
@@ -4163,7 +4163,7 @@ void Mob::ExecWeaponProc(const EQ::ItemInstance *inst, uint16 spell_id, Mob *on,
if(!IsValidSpell(spell_id)) { // Check for a valid spell otherwise it will crash through the function
if(IsClient()){
Message(0, "Invalid spell proc %u", spell_id);
LogSpells("Player [{}], Weapon Procced invalid spell [{}]", GetName(), spell_id);
LogSpells("[Mob::ExecWeaponProc] Player [{}] Weapon Procced invalid spell [{}]", GetName(), spell_id);
}
return;
}