[Logging] More AI Logging Cleanup (#2616)

* [Logging] Additional AI Cleanup

* More cleanup/formatting fixes

* Typo
This commit is contained in:
Aeadoin
2022-12-10 18:36:40 -05:00
committed by GitHub
parent 3dfeda9cea
commit c8218574cc
16 changed files with 143 additions and 140 deletions
+6 -6
View File
@@ -3322,14 +3322,14 @@ int64 Mob::ReduceDamage(int64 damage)
int64 damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[SBIndex::THRESHOLDGUARD_MITIGATION_PERCENT] / 100;
if (damage_to_reduce >= buffs[slot].melee_rune)
{
LogSpells("Mob::ReduceDamage SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
LogSpellsDetail("[Mob::ReduceDamage] SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
damage -= buffs[slot].melee_rune;
if (!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else
{
LogSpells("Mob::ReduceDamage SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
LogSpellsDetail("[Mob::ReduceDamage] SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
damage -= damage_to_reduce;
}
@@ -3347,14 +3347,14 @@ int64 Mob::ReduceDamage(int64 damage)
if (spellbonuses.MitigateMeleeRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT] && (damage_to_reduce >= buffs[slot].melee_rune))
{
LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
LogSpellsDetail("[Mob::ReduceDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
damage -= buffs[slot].melee_rune;
if (!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else
{
LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
LogSpellsDetail("[Mob::ReduceDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
if (spellbonuses.MitigateMeleeRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT])
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
@@ -3473,14 +3473,14 @@ int64 Mob::AffectMagicalDamage(int64 damage, uint16 spell_id, const bool iBuffTi
if (spellbonuses.MitigateSpellRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT] && (damage_to_reduce >= buffs[slot].magic_rune))
{
LogSpells("Mob::ReduceDamage SE_MitigateSpellDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].magic_rune);
LogSpellsDetail("[Mob::AffectMagicalDamage] SE_MitigateSpellDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].magic_rune);
damage -= buffs[slot].magic_rune;
if (!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else
{
LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].magic_rune);
LogSpellsDetail("[Mob::AffectMagicalDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].magic_rune);
if (spellbonuses.MitigateSpellRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT])
buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce);