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[Logging] More AI Logging Cleanup (#2616)
* [Logging] Additional AI Cleanup * More cleanup/formatting fixes * Typo
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+6
-6
@@ -3322,14 +3322,14 @@ int64 Mob::ReduceDamage(int64 damage)
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int64 damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[SBIndex::THRESHOLDGUARD_MITIGATION_PERCENT] / 100;
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if (damage_to_reduce >= buffs[slot].melee_rune)
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{
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LogSpells("Mob::ReduceDamage SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
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LogSpellsDetail("[Mob::ReduceDamage] SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
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damage -= buffs[slot].melee_rune;
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if (!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else
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{
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LogSpells("Mob::ReduceDamage SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
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LogSpellsDetail("[Mob::ReduceDamage] SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
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buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
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damage -= damage_to_reduce;
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}
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@@ -3347,14 +3347,14 @@ int64 Mob::ReduceDamage(int64 damage)
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if (spellbonuses.MitigateMeleeRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT] && (damage_to_reduce >= buffs[slot].melee_rune))
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{
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LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
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LogSpellsDetail("[Mob::ReduceDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
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damage -= buffs[slot].melee_rune;
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if (!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else
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{
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LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
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LogSpellsDetail("[Mob::ReduceDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
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if (spellbonuses.MitigateMeleeRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT])
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buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
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@@ -3473,14 +3473,14 @@ int64 Mob::AffectMagicalDamage(int64 damage, uint16 spell_id, const bool iBuffTi
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if (spellbonuses.MitigateSpellRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT] && (damage_to_reduce >= buffs[slot].magic_rune))
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{
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LogSpells("Mob::ReduceDamage SE_MitigateSpellDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].magic_rune);
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LogSpellsDetail("[Mob::AffectMagicalDamage] SE_MitigateSpellDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].magic_rune);
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damage -= buffs[slot].magic_rune;
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if (!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else
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{
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LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].magic_rune);
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LogSpellsDetail("[Mob::AffectMagicalDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].magic_rune);
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if (spellbonuses.MitigateSpellRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT])
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buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce);
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