[Logging] More AI Logging Cleanup (#2616)

* [Logging] Additional AI Cleanup

* More cleanup/formatting fixes

* Typo
This commit is contained in:
Aeadoin
2022-12-10 18:36:40 -05:00
committed by GitHub
parent 3dfeda9cea
commit c8218574cc
16 changed files with 143 additions and 140 deletions
+16
View File
@@ -83,6 +83,11 @@
OutF(LogSys, Logs::General, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCombatModerate(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Moderate, Logs::Combat))\
OutF(LogSys, Logs::Moderate, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCombatDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Combat))\
OutF(LogSys, Logs::Detail, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -263,6 +268,11 @@
OutF(LogSys, Logs::General, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSpellsModerate(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Moderate, Logs::Spells))\
OutF(LogSys, Logs::Moderate, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogSpellsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Spells))\
OutF(LogSys, Logs::Detail, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -926,6 +936,9 @@
#define LogCombat(message, ...) do {\
} while (0)
#define LogCombatModerate(message, ...) do {\
} while (0)
#define LogCombatDetail(message, ...) do {\
} while (0)
@@ -1028,6 +1041,9 @@
#define LogSpells(message, ...) do {\
} while (0)
#define LogSpellsModerate(message, ...) do {\
} while (0)
#define LogSpellsDetail(message, ...) do {\
} while (0)
+2 -2
View File
@@ -1890,7 +1890,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
}
if(results.ColumnCount() <= SPELL_LOAD_FIELD_COUNT) {
LogSpells("Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT([{}])", SPELL_LOAD_FIELD_COUNT);
LogSpells("[SharedDatabase::LoadSpells] Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT([{}])", SPELL_LOAD_FIELD_COUNT);
return;
}
@@ -1899,7 +1899,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
for (auto& row = results.begin(); row != results.end(); ++row) {
const int tempid = atoi(row[0]);
if(tempid >= max_spells) {
LogSpells("Non fatal error: spell.id >= max_spells, ignoring");
LogSpells("[SharedDatabase::LoadSpells] Non fatal error: spell.id >= max_spells, ignoring");
continue;
}