[Spells] Implemented SPA 471 SE_Double_Melee_Round (#1492)

* Implemented SPA 471 SE_Double_Melee_Round

#define SE_Double_Melee_Round			471
Percent chance to repeat primary weapon round with a percent damage modifier, base: pct chance repeat, limit: pct dmg mod, max: none

* minor fixes

* tab to spaces
This commit is contained in:
KayenEQ
2021-08-11 02:38:38 -04:00
committed by GitHub
parent b539c63326
commit c821397367
7 changed files with 64 additions and 1 deletions
+3
View File
@@ -454,6 +454,7 @@ struct StatBonuses {
int32 ExtraAttackChance[2]; // base chance(w/ 2H weapon)=0, amt of extra attacks=1
int32 ExtraAttackChancePrimary[2]; // base chance=0, , amt of extra attacks=1
int32 ExtraAttackChanceSecondary[2]; // base chance=0, , amt of extra attacks=1
int32 DoubleMeleeRound[2]; // base chance=0, damage mod=1
int32 DoTShielding;
int32 DivineSaveChance[2]; // Second Chance (base1 = chance, base2 = spell on trigger)
uint32 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
@@ -671,6 +672,8 @@ namespace SBIndex {
constexpr uint16 FINISHING_EFFECT_DMG = 1; // SPA 278, 439, 217
constexpr uint16 FINISHING_EFFECT_LEVEL_MAX = 0; // SPA 440, 345, 346
constexpr uint16 FINISHING_EFFECT_LEVEL_CHANCE_BONUS = 1; // SPA 440, 345, 346
constexpr uint16 DOUBLE_MELEE_ROUND_CHANCE = 0; // SPA 471
constexpr uint16 DOUBLE_MELEE_ROUND_DMG_BONUS = 1; // SPA 471
};