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[Spells] Implemented SPA 471 SE_Double_Melee_Round (#1492)
* Implemented SPA 471 SE_Double_Melee_Round #define SE_Double_Melee_Round 471 Percent chance to repeat primary weapon round with a percent damage modifier, base: pct chance repeat, limit: pct dmg mod, max: none * minor fixes * tab to spaces
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@@ -454,6 +454,7 @@ struct StatBonuses {
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int32 ExtraAttackChance[2]; // base chance(w/ 2H weapon)=0, amt of extra attacks=1
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int32 ExtraAttackChancePrimary[2]; // base chance=0, , amt of extra attacks=1
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int32 ExtraAttackChanceSecondary[2]; // base chance=0, , amt of extra attacks=1
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int32 DoubleMeleeRound[2]; // base chance=0, damage mod=1
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int32 DoTShielding;
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int32 DivineSaveChance[2]; // Second Chance (base1 = chance, base2 = spell on trigger)
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uint32 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
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@@ -671,6 +672,8 @@ namespace SBIndex {
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constexpr uint16 FINISHING_EFFECT_DMG = 1; // SPA 278, 439, 217
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constexpr uint16 FINISHING_EFFECT_LEVEL_MAX = 0; // SPA 440, 345, 346
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constexpr uint16 FINISHING_EFFECT_LEVEL_CHANCE_BONUS = 1; // SPA 440, 345, 346
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constexpr uint16 DOUBLE_MELEE_ROUND_CHANCE = 0; // SPA 471
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constexpr uint16 DOUBLE_MELEE_ROUND_DMG_BONUS = 1; // SPA 471
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};
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